refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -49,7 +49,7 @@ public:
{
}
void Initialize()
void Initialize() override
{
_baronRunProgress = 0;
_baronRunTime = 0;
@@ -75,14 +75,14 @@ public:
events.Reset();
}
void OnPlayerEnter(Player* player)
void OnPlayerEnter(Player* player) override
{
if (_baronRunTime > 0)
if (Aura* aura = player->AddAura(SPELL_BARON_ULTIMATUM, player))
aura->SetDuration(_baronRunTime * MINUTE * IN_MILLISECONDS);
}
void OnCreatureCreate(Creature* creature)
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -141,7 +141,7 @@ public:
}
}
void OnUnitDeath(Unit* unit)
void OnUnitDeath(Unit* unit) override
{
switch (unit->GetEntry())
{
@@ -160,7 +160,7 @@ public:
}
}
void OnGameObjectCreate(GameObject* go)
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
@@ -250,7 +250,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -319,14 +319,14 @@ public:
SaveToDB();
}
std::string GetSaveData()
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "S T " << _baronRunProgress << ' ' << _baronRunTime << ' ' << _zigguratState1 << ' ' << _zigguratState2 << ' ' << _zigguratState3 << ' ' << _slaughterProgress << ' ' << _postboxesOpened;
return saveStream.str();
}
void Load(const char* in)
void Load(const char* in) override
{
if (!in)
return;
@@ -352,7 +352,7 @@ public:
events.ScheduleEvent(EVENT_FORCE_SLAUGHTER_EVENT, 5000);
}
uint32 GetData(uint32 type) const
uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -368,7 +368,7 @@ public:
return 0;
}
void Update(uint32 diff)
void Update(uint32 diff) override
{
events.Update(diff);
@@ -587,7 +587,7 @@ public:
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_stratholme_InstanceMapScript(map);
}