refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -31,7 +31,7 @@ class boss_mr_smite : public CreatureScript
public:
boss_mr_smite() : CreatureScript("boss_mr_smite") { }
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_mr_smiteAI>(creature);
}
@@ -46,7 +46,7 @@ public:
bool health67;
bool health34;
void Reset()
void Reset() override
{
health67 = false;
health34 = false;
@@ -57,14 +57,14 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
events.ScheduleEvent(EVENT_SMITE_SLAM, 3000);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -133,7 +133,7 @@ public:
DoMeleeAttackIfReady();
}
void MovementInform(uint32 type, uint32 point)
void MovementInform(uint32 type, uint32 point) override
{
if (type != POINT_MOTION_TYPE)
return;

View File

@@ -17,12 +17,12 @@ public:
{
}
void Initialize()
void Initialize() override
{
memset(&_encounters, 0, sizeof(_encounters));
}
void OnGameObjectCreate(GameObject* gameobject)
void OnGameObjectCreate(GameObject* gameobject) override
{
switch (gameobject->GetEntry())
{
@@ -37,7 +37,7 @@ public:
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
@@ -51,14 +51,14 @@ public:
SaveToDB();
}
std::string GetSaveData()
std::string GetSaveData() override
{
std::ostringstream saveStream;
saveStream << "D E " << _encounters[0] << ' ' << _encounters[1];
return saveStream.str();
}
void Load(const char* in)
void Load(const char* in) override
{
if (!in)
return;
@@ -81,7 +81,7 @@ public:
uint32 _encounters[MAX_ENCOUNTERS];
};
InstanceScript* GetInstanceScript(InstanceMap* map) const
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_deadmines_InstanceMapScript(map);
}