refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -75,7 +75,7 @@ public:
{
npc_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
void Reset() override
{
events.Reset();
events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
@@ -88,12 +88,12 @@ public:
_hasAura = false;
}
void JustRespawned()
void JustRespawned() override
{
Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
// I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
if (!_hasAura)
@@ -159,7 +159,7 @@ public:
bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_av_marshal_or_warmasterAI(creature);
}

View File

@@ -45,14 +45,14 @@ public:
uint64 balindaGUID;
uint32 resetTimer;
void Reset()
void Reset() override
{
waterBoltTimer = 3 * IN_MILLISECONDS;
resetTimer = 5 * IN_MILLISECONDS;
balindaGUID = 0;
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -78,7 +78,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_water_elementalAI(creature);
}
@@ -102,7 +102,7 @@ public:
SummonList summons;
void Reset()
void Reset() override
{
arcaneExplosionTimer = urand(5 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
coneOfColdTimer = 8 * IN_MILLISECONDS;
@@ -114,17 +114,17 @@ public:
summons.DespawnAll();
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() override
{
Reset();
}
void JustSummoned(Creature* summoned)
void JustSummoned(Creature* summoned) override
{
CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
@@ -132,12 +132,12 @@ public:
summons.Summon(summoned);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* /*killer*/) override
{
summons.DespawnAll();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -194,7 +194,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_balindaAI(creature);
}

View File

@@ -43,7 +43,7 @@ public:
uint32 YellTimer;
uint32 ResetTimer;
void Reset()
void Reset() override
{
WhirlwindTimer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
Whirlwind2Timer = urand(1 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
@@ -53,18 +53,18 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS); //20 to 30 seconds
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() override
{
Reset();
Talk(YELL_RESPAWN);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -120,7 +120,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_drektharAI(creature);
}

View File

@@ -38,7 +38,7 @@ public:
uint32 MortalStrikeTimer;
uint32 ResetTimer;
void Reset()
void Reset() override
{
CleaveTimer = urand(1 * IN_MILLISECONDS, 9 * IN_MILLISECONDS);
FrighteningShoutTimer = urand(2 * IN_MILLISECONDS, 19 * IN_MILLISECONDS);
@@ -48,17 +48,17 @@ public:
ResetTimer = 5 * IN_MILLISECONDS;
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void JustRespawned()
void JustRespawned() override
{
Reset();
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -114,7 +114,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_galvangarAI(creature);
}

View File

@@ -39,7 +39,7 @@ public:
uint32 ResetTimer;
uint32 YellTimer;
void Reset()
void Reset() override
{
AvatarTimer = 3 * IN_MILLISECONDS;
ThunderclapTimer = 4 * IN_MILLISECONDS;
@@ -48,12 +48,12 @@ public:
YellTimer = urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
}
void UpdateAI(uint32 diff)
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
@@ -102,7 +102,7 @@ public:
}
};
CreatureAI* GetAI(Creature* creature) const
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_vanndarAI(creature);
}