refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -18,14 +18,14 @@ public:
typedef std::unordered_map< uint32, Map*> InstancedMaps;
MapInstanced(uint32 id);
~MapInstanced() {}
~MapInstanced() override {}
// functions overwrite Map versions
void Update(const uint32, const uint32, bool thread = true);
void DelayedUpdate(const uint32 diff);
void Update(const uint32, const uint32, bool thread = true) override;
void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
void UnloadAll();
bool CanEnter(Player* player, bool loginCheck = false);
void UnloadAll() override;
bool CanEnter(Player* player, bool loginCheck = false) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const
@@ -36,7 +36,7 @@ public:
bool DestroyInstance(InstancedMaps::iterator& itr);
InstancedMaps& GetInstancedMaps() { return m_InstancedMaps; }
virtual void InitVisibilityDistance();
void InitVisibilityDistance() override;
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);