refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -274,7 +274,7 @@ class Map : public GridRefManager<NGridType>
friend class MapReference;
public:
Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent = nullptr);
virtual ~Map();
~Map() override;
MapEntry const* GetEntry() const { return i_mapEntry; }
@@ -676,24 +676,24 @@ class InstanceMap : public Map
{
public:
InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
bool AddPlayerToMap(Player*);
void RemovePlayerFromMap(Player*, bool);
void AfterPlayerUnlinkFromMap();
void Update(const uint32, const uint32, bool thread = true);
~InstanceMap() override;
bool AddPlayerToMap(Player*) override;
void RemovePlayerFromMap(Player*, bool) override;
void AfterPlayerUnlinkFromMap() override;
void Update(const uint32, const uint32, bool thread = true) override;
void CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask);
bool Reset(uint8 method, std::list<uint32>* globalSkipList = nullptr);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return instance_script; }
void PermBindAllPlayers();
void UnloadAll();
bool CanEnter(Player* player, bool loginCheck = false);
void UnloadAll() override;
bool CanEnter(Player* player, bool loginCheck = false) override;
void SendResetWarnings(uint32 timeLeft) const;
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;
virtual void InitVisibilityDistance();
void InitVisibilityDistance() override;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
@@ -705,16 +705,16 @@ class BattlegroundMap : public Map
{
public:
BattlegroundMap(uint32 id, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
~BattlegroundMap() override;
bool AddPlayerToMap(Player*);
void RemovePlayerFromMap(Player*, bool);
bool CanEnter(Player* player, bool loginCheck = false);
bool AddPlayerToMap(Player*) override;
void RemovePlayerFromMap(Player*, bool) override;
bool CanEnter(Player* player, bool loginCheck = false) override;
void SetUnload();
//void UnloadAll(bool pForce);
void RemoveAllPlayers();
void RemoveAllPlayers() override;
virtual void InitVisibilityDistance();
void InitVisibilityDistance() override;
Battleground* GetBG() { return m_bg; }
void SetBG(Battleground* bg) { m_bg = bg; }
private: