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refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -19074,7 +19074,7 @@ class AuraMunchingQueue : public BasicEvent
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public:
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AuraMunchingQueue(Unit& owner, uint64 targetGUID, int32 basePoints, uint32 spellId) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId) { }
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
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bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
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{
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if (_owner.IsInWorld() && _owner.FindMap())
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if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))
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