refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -19074,7 +19074,7 @@ class AuraMunchingQueue : public BasicEvent
public:
AuraMunchingQueue(Unit& owner, uint64 targetGUID, int32 basePoints, uint32 spellId) : _owner(owner), _targetGUID(targetGUID), _basePoints(basePoints), _spellId(spellId) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) override
{
if (_owner.IsInWorld() && _owner.FindMap())
if (Unit* target = ObjectAccessor::GetUnit(_owner, _targetGUID))

View File

@@ -1373,7 +1373,7 @@ public:
typedef std::map<uint8, AuraApplication*> VisibleAuraMap;
virtual ~Unit();
~Unit() override;
UnitAI* GetAI() { return i_AI; }
void SetAI(UnitAI* newAI) { i_AI = newAI; }
@@ -1394,7 +1394,7 @@ public:
float GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
virtual void Update(uint32 time) override;
void Update(uint32 time) override;
void setAttackTimer(WeaponAttackType type, int32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
@@ -2638,7 +2638,7 @@ class ConflagrateAuraStateDelayEvent : public BasicEvent
{
public:
ConflagrateAuraStateDelayEvent(uint64 ownerGUID, uint64 casterGUID) : BasicEvent(), m_owner(ownerGUID), m_caster(casterGUID) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
private:
uint64 m_owner;
@@ -2649,7 +2649,7 @@ class RedirectSpellEvent : public BasicEvent
{
public:
RedirectSpellEvent(Unit& self, uint64 auraOwnerGUID, AuraEffect* auraEffect) : _self(self), _auraOwnerGUID(auraOwnerGUID), _auraEffect(auraEffect) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
protected:
Unit& _self;
@@ -2661,7 +2661,7 @@ class VehicleDespawnEvent : public BasicEvent
{
public:
VehicleDespawnEvent(Unit& self, uint32 duration) : _self(self), _duration(duration) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
protected:
Unit& _self;