refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -18,8 +18,8 @@ class Transport : public GameObject, public TransportBase
{
public:
Transport() : GameObject() {}
void CalculatePassengerPosition(float& x, float& y, float& z, float* o = nullptr) const { TransportBase::CalculatePassengerPosition(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); }
void CalculatePassengerOffset(float& x, float& y, float& z, float* o = nullptr) const { TransportBase::CalculatePassengerOffset(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); }
void CalculatePassengerPosition(float& x, float& y, float& z, float* o = nullptr) const override { TransportBase::CalculatePassengerPosition(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); }
void CalculatePassengerOffset(float& x, float& y, float& z, float* o = nullptr) const override { TransportBase::CalculatePassengerOffset(x, y, z, o, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); }
typedef std::set<WorldObject*> PassengerSet;
virtual void AddPassenger(WorldObject* passenger, bool withAll = false) = 0;
@@ -38,18 +38,18 @@ class MotionTransport : public Transport
friend MotionTransport* TransportMgr::CreateTransport(uint32, uint32, Map*);
MotionTransport();
public:
~MotionTransport();
~MotionTransport() override;
bool CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress);
void CleanupsBeforeDelete(bool finalCleanup = true);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&);
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&) override;
void Update(uint32 diff);
void Update(uint32 diff) override;
void DelayedUpdate(uint32 diff);
void UpdatePosition(float x, float y, float z, float o);
void AddPassenger(WorldObject* passenger, bool withAll = false);
void RemovePassenger(WorldObject* passenger, bool withAll = false);
void AddPassenger(WorldObject* passenger, bool withAll = false) override;
void RemovePassenger(WorldObject* passenger, bool withAll = false) override;
Creature* CreateNPCPassenger(uint32 guid, CreatureData const* data);
GameObject* CreateGOPassenger(uint32 guid, GameObjectData const* data);
@@ -100,19 +100,19 @@ class StaticTransport : public Transport
{
public:
StaticTransport();
~StaticTransport();
~StaticTransport() override;
virtual bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void CleanupsBeforeDelete(bool finalCleanup = true);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&);
bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0) override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet&) override;
void Update(uint32 diff);
void Update(uint32 diff) override;
void RelocateToProgress(uint32 progress);
void UpdatePosition(float x, float y, float z, float o);
void UpdatePassengerPositions();
void AddPassenger(WorldObject* passenger, bool withAll = false);
void RemovePassenger(WorldObject* passenger, bool withAll = false);
void AddPassenger(WorldObject* passenger, bool withAll = false) override;
void RemovePassenger(WorldObject* passenger, bool withAll = false) override;
uint32 GetPauseTime() const { return GetUInt32Value(GAMEOBJECT_LEVEL); }
void SetPauseTime(uint32 val) { SetUInt32Value(GAMEOBJECT_LEVEL, val); }