refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -764,7 +764,7 @@ class WorldObject : public Object, public WorldLocation
protected:
explicit WorldObject(bool isWorldObject); //note: here it means if it is in grid object list or world object list
public:
virtual ~WorldObject();
~WorldObject() override;
#ifdef ELUNA
virtual void Update(uint32 /*time_diff*/);
@@ -773,7 +773,7 @@ public:
#endif
void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
virtual void RemoveFromWorld()
void RemoveFromWorld() override
{
if (!IsInWorld())
return;
@@ -1005,7 +1005,7 @@ public:
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set);
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set) override;
void GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry);
//relocation and visibility system functions