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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -764,7 +764,7 @@ class WorldObject : public Object, public WorldLocation
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protected:
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explicit WorldObject(bool isWorldObject); //note: here it means if it is in grid object list or world object list
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public:
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virtual ~WorldObject();
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~WorldObject() override;
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#ifdef ELUNA
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virtual void Update(uint32 /*time_diff*/);
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@@ -773,7 +773,7 @@ public:
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#endif
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void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
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virtual void RemoveFromWorld()
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void RemoveFromWorld() override
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{
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if (!IsInWorld())
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return;
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@@ -1005,7 +1005,7 @@ public:
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void DestroyForNearbyPlayers();
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virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
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void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set);
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void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set) override;
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void GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry);
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//relocation and visibility system functions
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