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refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -731,7 +731,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Mov
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{
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public:
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explicit GameObject();
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~GameObject();
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~GameObject() override;
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void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
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