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refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -38,7 +38,7 @@ class Corpse : public WorldObject, public GridObject<Corpse>
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{
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public:
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explicit Corpse(CorpseType type = CORPSE_BONES);
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~Corpse();
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~Corpse() override;
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void AddToWorld() override;
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void RemoveFromWorld() override;
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