refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions

View File

@@ -203,7 +203,7 @@ public:
/// Constructor
Battlefield();
/// Destructor
virtual ~Battlefield();
~Battlefield() override;
/// typedef of map witch store capturepoint and the associate gameobject entry
typedef std::map<uint32 /*lowguid */, BfCapturePoint*> BfCapturePointMap;
@@ -258,12 +258,12 @@ public:
void HandlePlayerLeaveZone(Player* player, uint32 zone);
// All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; }
virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; }
uint64 GetData64(uint32 dataId) const override { return m_Data64[dataId]; }
void SetData64(uint32 dataId, uint64 value) override { m_Data64[dataId] = value; }
// All-purpose data storage 32 bit
virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; }
virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; }
uint32 GetData(uint32 dataId) const override { return m_Data32[dataId]; }
void SetData(uint32 dataId, uint32 value) override { m_Data32[dataId] = value; }
virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
// Battlefield - generic methods

View File

@@ -250,7 +250,7 @@ public:
void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; }
void ChangeTeam(TeamId oldteam);
void ChangeTeam(TeamId oldteam) override;
TeamId GetTeam() const { return m_team; }
protected:
@@ -264,14 +264,14 @@ protected:
class BattlefieldWG : public Battlefield
{
public:
~BattlefieldWG();
~BattlefieldWG() override;
/**
* \brief Called when the battle start
* - Spawn relic and turret
* - Rebuild tower and wall
* - Invite player to war
*/
void OnBattleStart();
void OnBattleStart() override;
/**
* \brief Called when battle end
@@ -282,13 +282,13 @@ public:
* - Remove vehicle
* \param endByTimer : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic
*/
void OnBattleEnd(bool endByTimer);
void OnBattleEnd(bool endByTimer) override;
/**
* \brief Called when grouping starts (15 minutes before battlestart)
* - Invite all player in zone to join queue
*/
void OnStartGrouping();
void OnStartGrouping() override;
/**
* \brief Called when player accept invite to join battle
@@ -298,20 +298,20 @@ public:
* - Update tenacity
* \param player: Player who accepted invite
*/
void OnPlayerJoinWar(Player* player);
void OnPlayerJoinWar(Player* player) override;
/**
* \brief Called when player left the battle
* - Update player aura
* \param player : Player who left the battle
*/
void OnPlayerLeaveWar(Player* player);
void OnPlayerLeaveWar(Player* player) override;
/**
* \brief Called when player left the WG zone
* \param player : Player who left the zone
*/
void OnPlayerLeaveZone(Player* player);
void OnPlayerLeaveZone(Player* player) override;
/**
* \brief Called when player enters in WG zone
@@ -319,7 +319,7 @@ public:
* - Update worldstate
* \param player : Player who enters the zone
*/
void OnPlayerEnterZone(Player* player);
void OnPlayerEnterZone(Player* player) override;
/**
* \brief Called for update battlefield data
@@ -327,24 +327,24 @@ public:
* - Update imunity aura from graveyard
* \param diff : time elapsed since the last call (in ms)
*/
bool Update(uint32 diff);
bool Update(uint32 diff) override;
/**
* \brief Called when a creature is created
* - Update vehicle count
*/
void OnCreatureCreate(Creature* creature);
void OnCreatureCreate(Creature* creature) override;
/**
* \brief Called when a creature is removed
* - Update vehicle count
*/
void OnCreatureRemove(Creature* creature);
void OnCreatureRemove(Creature* creature) override;
/**
* \brief Called when a gameobject is created
*/
void OnGameObjectCreate(GameObject* go);
void OnGameObjectCreate(GameObject* go) override;
/**
* \brief Called when a wall/tower is broken
@@ -372,7 +372,7 @@ public:
/**
* \brief Called when battlefield is setup, at server start
*/
bool SetupBattlefield();
bool SetupBattlefield() override;
/// Return pointer to relic object
GameObject* GetRelic() { return ObjectAccessor::GetObjectInWorld(m_titansRelic, (GameObject*)NULL); }
@@ -392,18 +392,18 @@ public:
void CapturePointTaken(uint32 areaId);
void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll();
void FillInitialWorldStates(WorldPacket& data);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPacket& data) override;
void HandleKill(Player* killer, Unit* victim);
void OnUnitDeath(Unit* unit);
void HandleKill(Player* killer, Unit* victim) override;
void OnUnitDeath(Unit* unit) override;
void PromotePlayer(Player* killer);
uint32 GetHonorBuff(int32 stack) const;
void UpdateTenacity();
void AddUpdateTenacity(Player* player);
void RemoveUpdateTenacity(Player* player);
void ProcessEvent(WorldObject* obj, uint32 eventId);
void ProcessEvent(WorldObject* obj, uint32 eventId) override;
bool FindAndRemoveVehicleFromList(Unit* vehicle);
@@ -411,7 +411,7 @@ public:
uint8 GetSpiritGraveyardId(uint32 areaId) const;
uint32 GetAreaByGraveyardId(uint8 gId) const;
uint32 GetData(uint32 data) const;
uint32 GetData(uint32 data) const override;
bool IsKeepNpc(uint32 entry)
{