From d436f97ea2fec84258a5e34f374c20b032e9a670 Mon Sep 17 00:00:00 2001 From: Yunfan Li <56597220+liyunfan1223@users.noreply.github.com> Date: Mon, 19 Aug 2024 01:28:56 +0800 Subject: [PATCH] =?UTF-8?q?fix(Script/Vehicles):=20The=20next=20player=20e?= =?UTF-8?q?ntering=20Salvaged=20Siege=20Engine=20=E2=80=A6=20(#19674)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Script/Vehicles): The next player entering Salvaged Siege Engine should control turret if it's not occupied. --- src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp index b43119631..90890f2f1 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.cpp @@ -546,7 +546,7 @@ struct npc_salvaged_siege_engine : public VehicleAI { if (Unit* turret = vehicle->GetPassenger(7)) { - if (Vehicle* turretVehicle = me->GetVehicleKit()) + if (Vehicle* turretVehicle = turret->GetVehicleKit()) { if (!turretVehicle->IsVehicleInUse()) {