From d3e044593988994cdd60f10fd2f17d6ef061af7d Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Tue, 15 Feb 2022 00:52:02 +0100 Subject: [PATCH] fix(Scripts/BlackwingLair): Razorgore adds should spawn 45 seconds after Razorgore's combat engagement (#10641) - Closes #10581 Co-authored-by: temperrr --- .../BlackrockMountain/BlackwingLair/boss_razorgore.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp index 2ab735e75..24b29d9b9 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp @@ -89,6 +89,13 @@ public: return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase); } + void EnterCombat(Unit* /*victim*/) override + { + _EnterCombat(); + + instance->SetData(DATA_EGG_EVENT, IN_PROGRESS); + } + void DoChangePhase() { secondPhase = true;