fix(Core/Spells): always select correct item on weapon skill update (#7135)

- Closes #6158
This commit is contained in:
UltraNix
2021-08-07 14:17:14 +02:00
committed by GitHub
parent 598e676837
commit d3d6d0be12
6 changed files with 48 additions and 38 deletions

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@@ -1955,8 +1955,8 @@ public:
void UpdateLocalChannels(uint32 newZone);
void UpdateDefense();
void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType);
void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence);
void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
[[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus