diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2a4ca7de4..3681225b2 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1335,7 +1335,7 @@ bool Position::IsWithinBox(const Position& center, float xradius, float yradius, // is-in-cube check and we have to calculate only one point instead of 4 // 2PI = 360*, keep in mind that ingame orientation is counter-clockwise - double rotation = 2 * M_PI - GetOrientation(); + double rotation = 2 * M_PI - center.GetOrientation(); double sinVal = std::sin(rotation); double cosVal = std::cos(rotation); @@ -1347,8 +1347,8 @@ bool Position::IsWithinBox(const Position& center, float xradius, float yradius, // box edges are parallel to coordiante axis, so we can treat every dimension independently :D float dz = GetPositionZ() - center.GetPositionZ(); - float dx = rotX - GetPositionX(); - float dy = rotY - GetPositionY(); + float dx = rotX - center.GetPositionX(); + float dy = rotY - center.GetPositionY(); if ((std::fabs(dx) > xradius) || (std::fabs(dy) > yradius) || (std::fabs(dz) > zradius))