mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 14:46:24 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -872,7 +872,7 @@ public:
|
||||
static bool HandleReloadSpellBonusesCommand(ChatHandler* handler)
|
||||
{
|
||||
LOG_INFO("server.loading", "Re-Loading Spell Bonus Data...");
|
||||
sSpellMgr->LoadSpellBonusess();
|
||||
sSpellMgr->LoadSpellBonuses();
|
||||
handler->SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ enum Spells
|
||||
|
||||
// ***** Main Phase 2 ******
|
||||
//Body spells
|
||||
//SPELL_CARAPACE_CTHUN = 26156 //Was removed from client dbcs
|
||||
SPELL_CARAPACE_CTHUN = 26156, // Server-side
|
||||
SPELL_TRANSFORM = 26232,
|
||||
SPELL_PURPLE_COLORATION = 22581, //Probably not the right spell but looks similar
|
||||
|
||||
@@ -69,7 +69,12 @@ enum Spells
|
||||
|
||||
// Tentacles
|
||||
SPELL_SUBMERGE_VISUAL = 26234,
|
||||
SPELL_BIRTH = 26262
|
||||
SPELL_BIRTH = 26262,
|
||||
|
||||
// Areatriggers
|
||||
SPELL_SPIT_OUT = 25383,
|
||||
SPELL_EXIT_STOMACH = 26221,
|
||||
SPELL_RUBBLE_ROCKY = 26271
|
||||
};
|
||||
|
||||
enum Actions
|
||||
@@ -77,12 +82,24 @@ enum Actions
|
||||
ACTION_FLESH_TENTACLE_KILLED = 1,
|
||||
|
||||
ACTION_SPAWN_EYE_TENTACLES = 1,
|
||||
|
||||
ACTION_START_PHASE_TWO = 1,
|
||||
};
|
||||
|
||||
enum TaskGroups
|
||||
{
|
||||
GROUP_BEAM_PHASE = 1
|
||||
};
|
||||
|
||||
enum Phases
|
||||
{
|
||||
PHASE_BODY = 2
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
MAX_TENTACLE_GROUPS = 5,
|
||||
GROUP_BEAM_PHASE = 1
|
||||
NPC_TRIGGER = 15384,
|
||||
};
|
||||
|
||||
enum Yells
|
||||
@@ -128,7 +145,7 @@ const Position KickPos = { -8545.0f, 1984.0f, -96.0f, 0.0f};
|
||||
|
||||
struct boss_eye_of_cthun : public BossAI
|
||||
{
|
||||
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN), _summons(creature)
|
||||
boss_eye_of_cthun(Creature* creature) : BossAI(creature, DATA_CTHUN)
|
||||
{
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
@@ -143,8 +160,6 @@ struct boss_eye_of_cthun : public BossAI
|
||||
_eyeTentacleCounter = 0;
|
||||
|
||||
//Reset flags
|
||||
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
|
||||
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetVisible(true);
|
||||
|
||||
@@ -156,19 +171,23 @@ struct boss_eye_of_cthun : public BossAI
|
||||
if (pPortal)
|
||||
pPortal->SetReactState(REACT_PASSIVE);
|
||||
|
||||
_summons.DespawnAll();
|
||||
_scheduler.CancelAll();
|
||||
|
||||
BossAI::Reset();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override { }
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
DoZoneInCombat();
|
||||
ScheduleTasks();
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
|
||||
BossAI::EnterCombat(who);
|
||||
}
|
||||
|
||||
@@ -294,39 +313,12 @@ struct boss_eye_of_cthun : public BossAI
|
||||
});
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
_summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
//Check if we have a target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
switch (instance->GetData(DATA_CTHUN_PHASE))
|
||||
{
|
||||
//Transition phase
|
||||
case PHASE_CTHUN_TRANSITION:
|
||||
//Remove any target
|
||||
me->SetTarget();
|
||||
me->SetHealth(0);
|
||||
me->SetVisible(false);
|
||||
break;
|
||||
|
||||
//Dead phase
|
||||
case PHASE_CTHUN_DONE:
|
||||
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10))
|
||||
{
|
||||
pPortal->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
me->DespawnOrUnsummon();
|
||||
break;
|
||||
}
|
||||
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
@@ -352,15 +344,18 @@ struct boss_eye_of_cthun : public BossAI
|
||||
//Remove Target field
|
||||
me->SetTarget();
|
||||
|
||||
//Death animation/respawning;
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_TRANSITION);
|
||||
|
||||
me->SetHealth(0);
|
||||
damage = 0;
|
||||
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
_scheduler.CancelAll();
|
||||
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case PHASE_CTHUN_DONE:
|
||||
@@ -382,7 +377,6 @@ private:
|
||||
|
||||
uint32 _eyeTentacleCounter;
|
||||
TaskScheduler _scheduler;
|
||||
SummonList _summons;
|
||||
};
|
||||
|
||||
struct boss_cthun : public BossAI
|
||||
@@ -392,60 +386,19 @@ struct boss_cthun : public BossAI
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
|
||||
//Out of combat whisper timer
|
||||
uint32 WisperTimer;
|
||||
|
||||
//Global variables
|
||||
uint32 PhaseTimer;
|
||||
|
||||
//-------------------
|
||||
|
||||
//Phase transition
|
||||
ObjectGuid HoldPlayer;
|
||||
|
||||
//Body Phase
|
||||
uint32 EyeTentacleTimer;
|
||||
uint8 FleshTentaclesKilled;
|
||||
uint32 GiantClawTentacleTimer;
|
||||
uint32 GiantEyeTentacleTimer;
|
||||
uint32 StomachAcidTimer;
|
||||
uint32 StomachEnterTimer;
|
||||
uint32 StomachEnterVisTimer;
|
||||
ObjectGuid StomachEnterTarget;
|
||||
|
||||
//Stomach map, bool = true then in stomach
|
||||
std::unordered_map<ObjectGuid, bool> Stomach_Map;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
//One random wisper every 90 - 300 seconds
|
||||
WisperTimer = 90000;
|
||||
|
||||
//Phase information
|
||||
PhaseTimer = 10000; //Emerge in 10 seconds
|
||||
|
||||
//No hold player for transition
|
||||
HoldPlayer.Clear();
|
||||
|
||||
//Body Phase
|
||||
EyeTentacleTimer = 30000;
|
||||
FleshTentaclesKilled = 0;
|
||||
GiantClawTentacleTimer = 15000; //15 seconds into body phase (1 min repeat)
|
||||
GiantEyeTentacleTimer = 45000; //15 seconds into body phase (1 min repeat)
|
||||
StomachAcidTimer = 4000; //Every 4 seconds
|
||||
StomachEnterTimer = 10000; //Every 10 seconds
|
||||
StomachEnterVisTimer = 0; //Always 3.5 seconds after Stomach Enter Timer
|
||||
StomachEnterTarget.Clear(); //Target to be teleported to stomach
|
||||
|
||||
//Clear players in stomach and outside
|
||||
Stomach_Map.clear();
|
||||
_fleshTentaclesKilled = 0;
|
||||
|
||||
//Reset flags
|
||||
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
|
||||
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetVisible(false);
|
||||
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
|
||||
BossAI::Reset();
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
@@ -453,39 +406,80 @@ struct boss_cthun : public BossAI
|
||||
DoZoneInCombat();
|
||||
}
|
||||
|
||||
Unit* SelectRandomNotStomach()
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (Stomach_Map.empty())
|
||||
return nullptr;
|
||||
|
||||
std::unordered_map<ObjectGuid, bool>::const_iterator i = Stomach_Map.begin();
|
||||
|
||||
std::list<Unit*> temp;
|
||||
std::list<Unit*>::const_iterator j;
|
||||
|
||||
//Get all players in map
|
||||
while (i != Stomach_Map.end())
|
||||
if (actionId == ACTION_START_PHASE_TWO)
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
// Animation only plays if Cthun already has this aura...
|
||||
DoCastSelf(SPELL_TRANSFORM);
|
||||
|
||||
//Only units out of stomach
|
||||
if (unit && !i->second)
|
||||
temp.push_back(unit);
|
||||
me->m_Events.AddEventAtOffset([this]()
|
||||
{
|
||||
DoCastSelf(SPELL_TRANSFORM);
|
||||
DoCastSelf(SPELL_CARAPACE_CTHUN, true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
DoZoneInCombat();
|
||||
}, 500ms);
|
||||
|
||||
++i;
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
}
|
||||
|
||||
ScheduleTasks();
|
||||
}
|
||||
}
|
||||
|
||||
if (temp.empty())
|
||||
return nullptr;
|
||||
void ScheduleTasks()
|
||||
{
|
||||
_scheduler.Schedule(13800ms, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true);
|
||||
|
||||
j = temp.begin();
|
||||
target->m_Events.AddEventAtOffset([target, this]()
|
||||
{
|
||||
DoTeleportPlayer(target, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
|
||||
target->RemoveAurasDueToSpell(SPELL_MIND_FLAY);
|
||||
//Cast digestive acid on them
|
||||
DoCast(target, SPELL_DIGESTIVE_ACID, true);
|
||||
}, 3800ms);
|
||||
}
|
||||
|
||||
//Get random but only if we have more than one unit on threat list
|
||||
if (temp.size() > 1)
|
||||
advance(j, rand() % (temp.size() - 1));
|
||||
context.Repeat();
|
||||
}).Schedule(30s, [this](TaskContext context)
|
||||
{
|
||||
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
|
||||
{
|
||||
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
|
||||
}
|
||||
|
||||
return (*j);
|
||||
context.Repeat(30s);
|
||||
}).Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
context.Repeat(1min);
|
||||
}).Schedule(15s, [this](TaskContext context)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_DIGESTIVE_ACID))
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
context.Repeat(1min);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -523,277 +517,16 @@ struct boss_cthun : public BossAI
|
||||
|
||||
me->SetTarget();
|
||||
|
||||
uint32 currentPhase = instance->GetData(DATA_CTHUN_PHASE);
|
||||
if (currentPhase == PHASE_CTHUN_STOMACH || currentPhase == PHASE_CTHUN_WEAK)
|
||||
{
|
||||
// EyeTentacleTimer
|
||||
if (EyeTentacleTimer <= diff)
|
||||
{
|
||||
if (Creature* eye = instance->GetCreature(DATA_EYE_OF_CTHUN))
|
||||
{
|
||||
eye->AI()->DoAction(ACTION_SPAWN_EYE_TENTACLES);
|
||||
}
|
||||
|
||||
EyeTentacleTimer = 30000; // every 30sec in phase 2
|
||||
}
|
||||
else EyeTentacleTimer -= diff;
|
||||
}
|
||||
|
||||
switch (currentPhase)
|
||||
{
|
||||
//Transition phase
|
||||
case PHASE_CTHUN_TRANSITION:
|
||||
//PhaseTimer
|
||||
if (PhaseTimer <= diff)
|
||||
{
|
||||
//Switch
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
|
||||
|
||||
//Switch to c'thun model
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SPELL_TRANSFORM, false);
|
||||
me->SetFullHealth();
|
||||
|
||||
me->SetVisible(true);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
|
||||
|
||||
//Emerging phase
|
||||
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));
|
||||
DoZoneInCombat();
|
||||
|
||||
//Place all units in threat list on outside of stomach
|
||||
Stomach_Map.clear();
|
||||
|
||||
for (std::list<HostileReference*>::const_iterator i = me->GetThreatMgr().getThreatList().begin(); i != me->GetThreatMgr().getThreatList().end(); ++i)
|
||||
Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
|
||||
|
||||
//Spawn 2 flesh tentacles
|
||||
FleshTentaclesKilled = 0;
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
if (!spawned)
|
||||
++FleshTentaclesKilled;
|
||||
}
|
||||
|
||||
PhaseTimer = 0;
|
||||
}
|
||||
else PhaseTimer -= diff;
|
||||
|
||||
break;
|
||||
|
||||
//Body Phase
|
||||
case PHASE_CTHUN_STOMACH:
|
||||
//Remove Target field
|
||||
me->SetTarget();
|
||||
|
||||
//Weaken
|
||||
if (FleshTentaclesKilled > 1)
|
||||
{
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_WEAK);
|
||||
|
||||
Talk(EMOTE_WEAKENED);
|
||||
PhaseTimer = 45000;
|
||||
|
||||
DoCast(me, SPELL_PURPLE_COLORATION, true);
|
||||
|
||||
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
|
||||
|
||||
//Kick all players out of stomach
|
||||
while (i != Stomach_Map.end())
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
|
||||
//Only move units in stomach
|
||||
if (unit && i->second)
|
||||
{
|
||||
//Teleport each player out
|
||||
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
|
||||
|
||||
//Cast knockback on them
|
||||
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
|
||||
|
||||
//Remove the acid debuff
|
||||
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
|
||||
i->second = false;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//Stomach acid
|
||||
if (StomachAcidTimer <= diff)
|
||||
{
|
||||
//Apply aura to all players in stomach
|
||||
std::unordered_map<ObjectGuid, bool>::iterator i = Stomach_Map.begin();
|
||||
|
||||
while (i != Stomach_Map.end())
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, i->first);
|
||||
|
||||
//Only apply to units in stomach
|
||||
if (unit && i->second)
|
||||
{
|
||||
//Cast digestive acid on them
|
||||
DoCast(unit, SPELL_DIGESTIVE_ACID, true);
|
||||
|
||||
//Check if player should be kicked from stomach
|
||||
if (unit->IsWithinDist3d(&KickPos, 15.0f))
|
||||
{
|
||||
//Teleport each player out
|
||||
DoTeleportPlayer(unit, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 10, float(rand() % 6));
|
||||
|
||||
//Cast knockback on them
|
||||
DoCast(unit, SPELL_EXIT_STOMACH_KNOCKBACK, true);
|
||||
|
||||
//Remove the acid debuff
|
||||
unit->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
|
||||
i->second = false;
|
||||
}
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
StomachAcidTimer = 4000;
|
||||
}
|
||||
else StomachAcidTimer -= diff;
|
||||
|
||||
//Stomach Enter Timer
|
||||
if (StomachEnterTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Set target in stomach
|
||||
Stomach_Map[target->GetGUID()] = true;
|
||||
target->InterruptNonMeleeSpells(false);
|
||||
target->CastSpell(target, SPELL_MOUTH_TENTACLE, true, nullptr, nullptr, me->GetGUID());
|
||||
StomachEnterTarget = target->GetGUID();
|
||||
StomachEnterVisTimer = 3800;
|
||||
}
|
||||
|
||||
StomachEnterTimer = 13800;
|
||||
}
|
||||
else StomachEnterTimer -= diff;
|
||||
|
||||
if (StomachEnterVisTimer && StomachEnterTarget)
|
||||
{
|
||||
if (StomachEnterVisTimer <= diff)
|
||||
{
|
||||
//Check for valid player
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, StomachEnterTarget);
|
||||
|
||||
if (unit)
|
||||
{
|
||||
DoTeleportPlayer(unit, STOMACH_X, STOMACH_Y, STOMACH_Z, STOMACH_O);
|
||||
}
|
||||
|
||||
StomachEnterTarget.Clear();
|
||||
StomachEnterVisTimer = 0;
|
||||
}
|
||||
else StomachEnterVisTimer -= diff;
|
||||
}
|
||||
|
||||
//GientClawTentacleTimer
|
||||
if (GiantClawTentacleTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_CLAW_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
//One giant claw tentacle every minute
|
||||
GiantClawTentacleTimer = 60000;
|
||||
}
|
||||
else GiantClawTentacleTimer -= diff;
|
||||
|
||||
//GiantEyeTentacleTimer
|
||||
if (GiantEyeTentacleTimer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectRandomNotStomach())
|
||||
{
|
||||
//Spawn claw tentacle on the random target
|
||||
if (Creature* spawned = me->SummonCreature(NPC_GIANT_EYE_TENTACLE, *target, TEMPSUMMON_CORPSE_DESPAWN, 500))
|
||||
if (spawned->AI())
|
||||
spawned->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
//One giant eye tentacle every minute
|
||||
GiantEyeTentacleTimer = 60000;
|
||||
}
|
||||
else GiantEyeTentacleTimer -= diff;
|
||||
|
||||
break;
|
||||
|
||||
//Weakened state
|
||||
case PHASE_CTHUN_WEAK:
|
||||
//PhaseTimer
|
||||
if (PhaseTimer <= diff)
|
||||
{
|
||||
//Switch
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_STOMACH);
|
||||
|
||||
//Remove purple coloration
|
||||
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
|
||||
|
||||
//Spawn 2 flesh tentacles
|
||||
FleshTentaclesKilled = 0;
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
Creature* spawned = me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
if (!spawned)
|
||||
++FleshTentaclesKilled;
|
||||
}
|
||||
|
||||
PhaseTimer = 0;
|
||||
}
|
||||
else PhaseTimer -= diff;
|
||||
|
||||
break;
|
||||
}
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_CTHUN_DONE);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
switch (instance->GetData(DATA_CTHUN_PHASE))
|
||||
if (Creature* pPortal = me->FindNearestCreature(NPC_CTHUN_PORTAL, 10.0f))
|
||||
{
|
||||
case PHASE_CTHUN_STOMACH:
|
||||
//Not weakened so reduce damage by 99%
|
||||
damage /= 100;
|
||||
if (damage == 0)
|
||||
damage = 1;
|
||||
|
||||
//Prevent death in non-weakened state
|
||||
if (damage >= me->GetHealth())
|
||||
damage = 0;
|
||||
|
||||
return;
|
||||
|
||||
case PHASE_CTHUN_WEAK:
|
||||
//Weakened - takes normal damage
|
||||
return;
|
||||
|
||||
default:
|
||||
damage = 0;
|
||||
break;
|
||||
pPortal->DespawnOrUnsummon();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -801,9 +534,42 @@ struct boss_cthun : public BossAI
|
||||
{
|
||||
if (creature->GetEntry() == NPC_FLESH_TENTACLE)
|
||||
{
|
||||
++FleshTentaclesKilled;
|
||||
++_fleshTentaclesKilled;
|
||||
|
||||
if (_fleshTentaclesKilled > 1)
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
|
||||
_fleshTentaclesKilled = 0;
|
||||
|
||||
Talk(EMOTE_WEAKENED);
|
||||
|
||||
DoCast(me, SPELL_PURPLE_COLORATION, true);
|
||||
me->RemoveAurasDueToSpell(SPELL_CARAPACE_CTHUN);
|
||||
|
||||
_scheduler.Schedule(45s, [this](TaskContext /*context*/)
|
||||
{
|
||||
ScheduleTasks();
|
||||
//Remove purple coloration
|
||||
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
|
||||
|
||||
//Spawn flesh tentacle
|
||||
for (uint8 i = 0; i < 2; i++)
|
||||
{
|
||||
me->SummonCreature(NPC_FLESH_TENTACLE, FleshTentaclePos[i], TEMPSUMMON_CORPSE_DESPAWN);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//Out of combat whisper timer
|
||||
uint32 WisperTimer;
|
||||
|
||||
//Body Phase
|
||||
uint8 _fleshTentaclesKilled;
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
struct npc_eye_tentacle : public ScriptedAI
|
||||
@@ -968,6 +734,8 @@ struct npc_giant_claw_tentacle : public ScriptedAI
|
||||
DoCastSelf(SPELL_THRASH);
|
||||
context.Repeat(10s);
|
||||
});
|
||||
|
||||
ScheduleMeleeCheck();
|
||||
}
|
||||
|
||||
void ScheduleMeleeCheck()
|
||||
@@ -1113,6 +881,65 @@ private:
|
||||
ObjectGuid _portalGUID;
|
||||
};
|
||||
|
||||
// 4033 - At C'thun's stomach
|
||||
class at_cthun_stomach_exit : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_cthun_stomach_exit() : AreaTriggerScript("at_cthun_stomach_exit") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
|
||||
{
|
||||
if (InstanceScript* instance = player->GetInstanceScript())
|
||||
{
|
||||
if (Creature* cthun = instance->GetCreature(DATA_CTHUN))
|
||||
{
|
||||
player->CastSpell(player, SPELL_RUBBLE_ROCKY, true);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player]()
|
||||
{
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
|
||||
{
|
||||
trigger->CastSpell(player, SPELL_EXIT_STOMACH, true);
|
||||
}
|
||||
}, 3s);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player]()
|
||||
{
|
||||
player->JumpTo(0.0f, 80.0f, false);
|
||||
}, 5s);
|
||||
|
||||
player->m_Events.AddEventAtOffset([player, cthun]()
|
||||
{
|
||||
if (cthun)
|
||||
{
|
||||
player->NearTeleportTo(cthun->GetPositionX(), cthun->GetPositionY(), cthun->GetPositionZ() + 10, float(rand32() % 6));
|
||||
}
|
||||
|
||||
player->RemoveAurasDueToSpell(SPELL_DIGESTIVE_ACID);
|
||||
}, 6s);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class at_cthun_center : public AreaTriggerScript
|
||||
{
|
||||
public:
|
||||
at_cthun_center() : AreaTriggerScript("at_cthun_center") { }
|
||||
|
||||
bool OnTrigger(Player* player, AreaTrigger const* /*at*/) override
|
||||
{
|
||||
if (Creature* trigger = player->FindNearestCreature(NPC_TRIGGER, 15.0f))
|
||||
{
|
||||
trigger->CastSpell(player, SPELL_SPIT_OUT, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_cthun()
|
||||
{
|
||||
RegisterTempleOfAhnQirajCreatureAI(boss_eye_of_cthun);
|
||||
@@ -1121,4 +948,6 @@ void AddSC_boss_cthun()
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_claw_tentacle);
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_giant_claw_tentacle);
|
||||
RegisterTempleOfAhnQirajCreatureAI(npc_giant_eye_tentacle);
|
||||
new at_cthun_stomach_exit();
|
||||
new at_cthun_center();
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_SARTURA, DATA_SARTURA },
|
||||
{ NPC_CTHUN, DATA_CTHUN },
|
||||
{ NPC_EYE_OF_CTHUN, DATA_EYE_OF_CTHUN },
|
||||
{ NPC_OURO_SPAWNER, DATA_OURO_SPAWNER },
|
||||
{ NPC_MASTERS_EYE, DATA_MASTERS_EYE },
|
||||
|
||||
@@ -569,7 +569,7 @@ class spell_dru_lifebloom : public AuraScript
|
||||
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, 0.0f, stack);
|
||||
healAmount = caster->SpellHealingBonusDone(GetTarget(), finalHeal, healAmount, HEAL, aurEff->GetEffIndex(), 0.0f, stack);
|
||||
healAmount = GetTarget()->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, stack);
|
||||
// restore mana
|
||||
int32 returnmana = (GetSpellInfo()->ManaCostPercentage * caster->GetCreateMana() / 100) * stack / 2;
|
||||
@@ -590,7 +590,7 @@ class spell_dru_lifebloom : public AuraScript
|
||||
if (caster)
|
||||
{
|
||||
// healing with bonus
|
||||
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, 0.0f, dispelInfo->GetRemovedCharges());
|
||||
healAmount = caster->SpellHealingBonusDone(target, finalHeal, healAmount, HEAL, EFFECT_1, 0.0f, dispelInfo->GetRemovedCharges());
|
||||
healAmount = target->SpellHealingBonusTaken(caster, finalHeal, healAmount, HEAL, dispelInfo->GetRemovedCharges());
|
||||
|
||||
// mana amount
|
||||
|
||||
@@ -525,12 +525,12 @@ class spell_sha_earth_shield : public AuraScript
|
||||
return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD });
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
|
||||
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
int32 baseAmount = amount;
|
||||
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL);
|
||||
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex());
|
||||
// xinef: taken should be calculated at every heal
|
||||
//amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL);
|
||||
|
||||
@@ -782,7 +782,7 @@ class spell_sha_healing_stream_totem : public SpellScript
|
||||
return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
void HandleDummy(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 damage = GetEffectValue();
|
||||
SpellInfo const* triggeringSpell = GetTriggeringSpell();
|
||||
@@ -792,7 +792,7 @@ class spell_sha_healing_stream_totem : public SpellScript
|
||||
if (Unit* owner = caster->GetOwner())
|
||||
{
|
||||
if (triggeringSpell)
|
||||
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL));
|
||||
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL, effIndex));
|
||||
|
||||
// Restorative Totems
|
||||
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1))
|
||||
|
||||
@@ -456,14 +456,14 @@ class spell_warr_bloodthirst : public SpellScript
|
||||
return ValidateSpellInfo({ SPELL_WARRIOR_BLOODTHIRST });
|
||||
}
|
||||
|
||||
void HandleDamage(SpellEffIndex /*effIndex*/)
|
||||
void HandleDamage(SpellEffIndex effIndex)
|
||||
{
|
||||
int32 damage = GetEffectValue();
|
||||
ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK));
|
||||
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE, effIndex);
|
||||
damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE);
|
||||
}
|
||||
SetHitDamage(damage);
|
||||
|
||||
Reference in New Issue
Block a user