From d356767432a2d9ab11ccd2622e0fe9e8bfb72e9d Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sat, 7 Aug 2021 12:32:56 +0200 Subject: [PATCH] fix(Core/Spells): do not attack focus target while charging (#7235) - Closes #6721 --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 9f6c17d43..f46944718 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -5083,7 +5083,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/) } // not all charge effects used in negative spells - if (!m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER) + if (!m_spellInfo->IsPositive() && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->GetTarget() == unitTarget->GetGUID()) m_caster->Attack(unitTarget, true); } }