feat(Core/Player): Allow spell validation to be skipped at server owner's risk (#22521)

Co-authored-by: Tereneckla <Tereneckla@pm.me>
This commit is contained in:
Christian M
2025-07-26 18:26:00 -04:00
committed by GitHub
parent 00f411c0b1
commit d2fb893f87
4 changed files with 15 additions and 0 deletions

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@@ -160,6 +160,7 @@ void WorldConfig::BuildConfigCache()
SetConfigValue<uint32>(CONFIG_INTERVAL_SAVE, "PlayerSaveInterval", 900000);
SetConfigValue<uint32>(CONFIG_INTERVAL_DISCONNECT_TOLERANCE, "DisconnectToleranceInterval", 0);
SetConfigValue<bool>(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, "PlayerSave.Stats.SaveOnlyOnLogout", true);
SetConfigValue<bool>(CONFIG_VALIDATE_SKILL_LEARNED_BY_SPELLS, "ValidateSkillLearnedBySpells", true);
SetConfigValue<uint32>(CONFIG_MIN_LEVEL_STAT_SAVE, "PlayerSave.Stats.MinLevel", 0, ConfigValueCache::Reloadable::Yes, [](uint32 const& value) { return value < MAX_LEVEL; }, "< MAX_LEVEL");

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@@ -474,6 +474,7 @@ enum ServerConfigs
RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE,
RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER,
CONFIG_NEW_CHAR_STRING,
CONFIG_VALIDATE_SKILL_LEARNED_BY_SPELLS,
MAX_NUM_SERVER_CONFIGS
};