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feat(Docker): update to Ubuntu 20.04 + more improvements (#3277)
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@@ -501,7 +501,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
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// pussywizard: update always! not every 400ms, because movement generators need the actual position
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//m_movesplineTimer.Update(t_diff);
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//if (m_movesplineTimer.Passed() || arrived)
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UpdateSplinePosition();
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UpdateSplinePosition();
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}
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void Unit::UpdateSplinePosition()
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@@ -15094,7 +15094,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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continue;
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// Some spells must always trigger
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//if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
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triggerData.effMask |= 1<<i;
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triggerData.effMask |= 1<<i;
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}
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}
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if (triggerData.effMask)
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