fix(Scripts/BlackTemple): Fix Gurtogg will not use acidic wound in phase 2 (#21253)

This commit is contained in:
blinkysc
2025-01-25 16:06:21 -06:00
committed by GitHub
parent d2500e8cb7
commit d297030a08

View File

@@ -61,7 +61,6 @@ enum Spells
enum Misc
{
EVENT_SPELL_BERSERK = 1,
GROUP_DELAY = 1
};
@@ -103,6 +102,7 @@ struct boss_gurtogg_bloodboil : public BossAI
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 40.0f, true))
{
me->RemoveAurasByType(SPELL_AURA_MOD_TAUNT);
me->RemoveAurasDueToSpell(SPELL_ACIDIC_WOUND);
DoCastSelf(SPELL_FEL_RAGE_SELF, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
DoCast(target, SPELL_FEL_RAGE_2, true);
@@ -118,6 +118,10 @@ struct boss_gurtogg_bloodboil : public BossAI
DoCastVictim(SPELL_CHARGE);
}, 2s);
me->m_Events.AddEventAtOffset([&] {
DoCastSelf(SPELL_ACIDIC_WOUND, true);
}, 28s);
scheduler.DelayGroup(GROUP_DELAY, 30s);
}
}, 90s);
@@ -139,7 +143,7 @@ struct boss_gurtogg_bloodboil : public BossAI
return !who->IsImmunedToDamage(SPELL_SCHOOL_MASK_ALL) && !who->HasUnitState(UNIT_STATE_CONFUSED);
}
void KilledUnit(Unit* /*victim*/) override
void KilledUnit(Unit* /*victim*/) override
{
if (!_recentlySpoken)
{