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fix(Scripts/Spells): Creatures no longer spawn Pool of Blood on evade (#24125)
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@@ -2028,7 +2028,8 @@ class spell_gen_animal_blood : public AuraScript
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return;
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return;
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if (Unit* owner = GetUnitOwner())
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if (Unit* owner = GetUnitOwner())
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owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
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if (owner->IsInWater())
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owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
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}
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}
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void Register() override
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void Register() override
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