fix(Scripts/Spells): Creatures no longer spawn Pool of Blood on evade (#24125)

This commit is contained in:
sogladev
2025-12-17 08:54:23 +01:00
committed by GitHub
parent 151dc73b99
commit d22f01e063

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@@ -2028,7 +2028,8 @@ class spell_gen_animal_blood : public AuraScript
return;
if (Unit* owner = GetUnitOwner())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
if (owner->IsInWater())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}
void Register() override