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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -145,7 +145,7 @@ public:
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void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (PlayerList.isEmpty())
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if (PlayerList.IsEmpty())
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return;
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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