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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -338,7 +338,7 @@ public:
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case ACTION_START_TRIBUNAL:
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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me->SetFaction(i->GetSource()->GetFaction());
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