mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
refactor(Core/Misc): isEmpty to IsEmpty (#10011)
This commit is contained in:
@@ -97,7 +97,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if( !players.isEmpty() )
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if( !players.IsEmpty() )
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if( Player* pPlayer = players.begin()->GetSource() )
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TeamIdInInstance = pPlayer->GetTeamId();
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}
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@@ -74,7 +74,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -204,7 +204,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* p = itr->GetSource())
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if (!p->IsGameMaster())
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@@ -83,7 +83,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -109,7 +109,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -363,7 +363,7 @@ void SendPacketToPlayers(WorldPacket const* data, Unit* source)
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{
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// Send packet to all players in The Frozen Throne
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Map::PlayerList const& players = source->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetAreaId() == AREA_THE_FROZEN_THRONE)
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@@ -973,7 +973,7 @@ public:
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{
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_positionCheckTimer = 5000;
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetPositionZ() < 700.0f)
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@@ -238,7 +238,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -485,7 +485,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -530,7 +530,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -634,7 +634,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -1632,7 +1632,7 @@ public:
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{
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LichKingRandomWhisperTimer = urand(100, 300) * IN_MILLISECONDS;
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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if (player->GetQuestStatus(QUEST_A_FEAST_OF_SOULS) == QUEST_STATUS_INCOMPLETE)
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{
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@@ -276,7 +276,7 @@ public:
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{
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if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE)
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{
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if (!me->GetMap()->GetPlayers().isEmpty())
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if (!me->GetMap()->GetPlayers().IsEmpty())
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{
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if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
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{
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@@ -353,7 +353,7 @@ public:
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bool CheckGroupSplitted()
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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{
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bool checklife = false;
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bool checkdead = false;
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@@ -138,7 +138,7 @@ public:
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void EnterCombatSelfFunction()
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{
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Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
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if (PlList.isEmpty())
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if (PlList.IsEmpty())
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return;
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for (const auto& i : PlList)
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@@ -494,7 +494,7 @@ public:
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vp->SetDisableGravity(true);
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* pPlayer = i->GetSource())
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{
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@@ -714,7 +714,7 @@ public:
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// mount players:
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* pPlayer = i->GetSource())
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{
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@@ -1196,7 +1196,7 @@ public:
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{
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GuidVector guids;
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* pPlayer = i->GetSource())
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{
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@@ -51,7 +51,7 @@ public:
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{
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Map::PlayerList const& players = instance->GetPlayers();
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TeamId TeamIdInInstance = TEAM_NEUTRAL;
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* pPlayer = players.begin()->GetSource())
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TeamIdInInstance = pPlayer->GetTeamId();
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@@ -338,7 +338,7 @@ public:
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case ACTION_START_TRIBUNAL:
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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me->SetFaction(i->GetSource()->GetFaction());
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@@ -78,7 +78,7 @@ public:
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if (bf->GetTimer() <= (16 * MINUTE * IN_MILLISECONDS) && bf->GetTimer() >= (15 * MINUTE * IN_MILLISECONDS))
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{
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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player->TextEmote("This instance will reset in 15 minutes.", nullptr, true);
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@@ -102,7 +102,7 @@ public:
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else if (bf->GetTimer() <= (2 * MINUTE * IN_MILLISECONDS) && bf->GetTimer() > (MINUTE * IN_MILLISECONDS))
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{
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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player->TextEmote("This instance is about to reset. Prepare to be removed.", nullptr, true);
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@@ -115,7 +115,7 @@ public:
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cr->AI()->EnterEvadeMode();
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
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@@ -145,7 +145,7 @@ public:
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void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (PlayerList.isEmpty())
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if (PlayerList.IsEmpty())
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return;
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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