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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -1641,7 +1641,7 @@ struct npc_coren_direbrew : public ScriptedAI
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_summons.DespawnAll();
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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if (Group* group = players.begin()->GetSource()->GetGroup())
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{
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