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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -508,7 +508,7 @@ public:
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case EVENT_FORCE_SLAUGHTER_EVENT:
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{
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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if (player->GetDistance2d(4034.97f, -3402.13f) < 50.0f)
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