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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -72,7 +72,7 @@ public:
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explicit PoolGroup() : poolId(0) { }
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void SetPoolId(uint32 pool_id) { poolId = pool_id; }
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~PoolGroup() {};
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bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
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bool IsEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
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void AddEntry(PoolObject& poolitem, uint32 maxentries);
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bool CheckPool() const;
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void DespawnObject(ActivePoolData& spawns, ObjectGuid::LowType guid = 0);
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