refactor(Core/Misc): isEmpty to IsEmpty (#10011)

This commit is contained in:
Kitzunu
2022-01-14 03:43:15 +01:00
committed by GitHub
parent e36ee257c7
commit d1cc65b1c7
50 changed files with 94 additions and 94 deletions

View File

@@ -973,7 +973,7 @@ void PoolMgr::SaveQuestsToDB(bool daily, bool weekly, bool other)
std::set<uint32> deletedPools;
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
{
if (itr->second.isEmpty())
if (itr->second.IsEmpty())
continue;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->second.GetFirstEqualChancedObjectId()))
{
@@ -1041,7 +1041,7 @@ template<>
void PoolMgr::SpawnPool<Creature>(uint32 pool_id, uint32 db_guid)
{
auto it = mPoolCreatureGroups.find(pool_id);
if (it != mPoolCreatureGroups.end() && !it->second.isEmpty())
if (it != mPoolCreatureGroups.end() && !it->second.IsEmpty())
it->second.SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
}
@@ -1051,7 +1051,7 @@ template<>
void PoolMgr::SpawnPool<GameObject>(uint32 pool_id, uint32 db_guid)
{
auto it = mPoolGameobjectGroups.find(pool_id);
if (it != mPoolGameobjectGroups.end() && !it->second.isEmpty())
if (it != mPoolGameobjectGroups.end() && !it->second.IsEmpty())
it->second.SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
}
@@ -1061,7 +1061,7 @@ template<>
void PoolMgr::SpawnPool<Pool>(uint32 pool_id, uint32 sub_pool_id)
{
auto it = mPoolPoolGroups.find(pool_id);
if (it != mPoolPoolGroups.end() && !it->second.isEmpty())
if (it != mPoolPoolGroups.end() && !it->second.IsEmpty())
it->second.SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, sub_pool_id);
}
@@ -1070,7 +1070,7 @@ template<>
void PoolMgr::SpawnPool<Quest>(uint32 pool_id, uint32 quest_id)
{
auto it = mPoolQuestGroups.find(pool_id);
if (it != mPoolQuestGroups.end() && !it->second.isEmpty())
if (it != mPoolQuestGroups.end() && !it->second.IsEmpty())
it->second.SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, quest_id);
}
@@ -1087,22 +1087,22 @@ void PoolMgr::DespawnPool(uint32 pool_id)
{
{
auto it = mPoolCreatureGroups.find(pool_id);
if (it != mPoolCreatureGroups.end() && !it->second.isEmpty())
if (it != mPoolCreatureGroups.end() && !it->second.IsEmpty())
it->second.DespawnObject(mSpawnedData);
}
{
auto it = mPoolGameobjectGroups.find(pool_id);
if (it != mPoolGameobjectGroups.end() && !it->second.isEmpty())
if (it != mPoolGameobjectGroups.end() && !it->second.IsEmpty())
it->second.DespawnObject(mSpawnedData);
}
{
auto it = mPoolPoolGroups.find(pool_id);
if (it != mPoolPoolGroups.end() && !it->second.isEmpty())
if (it != mPoolPoolGroups.end() && !it->second.IsEmpty())
it->second.DespawnObject(mSpawnedData);
}
{
auto it = mPoolQuestGroups.find(pool_id);
if (it != mPoolQuestGroups.end() && !it->second.isEmpty())
if (it != mPoolQuestGroups.end() && !it->second.IsEmpty())
it->second.DespawnObject(mSpawnedData);
}
}