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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -462,7 +462,7 @@ public:
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bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); }
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void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); }
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[[nodiscard]] bool HavePlayers() const { return !m_mapRefMgr.isEmpty(); }
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[[nodiscard]] bool HavePlayers() const { return !m_mapRefMgr.IsEmpty(); }
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[[nodiscard]] uint32 GetPlayersCountExceptGMs() const;
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void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
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