refactor(Core/Misc): isEmpty to IsEmpty (#10011)

This commit is contained in:
Kitzunu
2022-01-14 03:43:15 +01:00
committed by GitHub
parent e36ee257c7
commit d1cc65b1c7
50 changed files with 94 additions and 94 deletions

View File

@@ -628,7 +628,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
_transports.insert(obj);
// Broadcast creation to players
if (!GetPlayers().isEmpty())
if (!GetPlayers().IsEmpty())
{
for (Map::PlayerList::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{
@@ -957,7 +957,7 @@ void Map::RemoveFromMap(MotionTransport* obj, bool remove)
RemoveFromActive(obj);
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
if (!players.IsEmpty())
{
UpdateData data;
obj->BuildOutOfRangeUpdateBlock(&data);
@@ -2873,7 +2873,7 @@ Map::EnterState InstanceMap::CannotEnter(Player* player, bool loginCheck)
// cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
PlayerList const& playerList = GetPlayers();
if (!playerList.isEmpty())
if (!playerList.IsEmpty())
for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
if (Player* iPlayer = i->GetSource())
{
@@ -3066,7 +3066,7 @@ bool InstanceMap::Reset(uint8 method, GuidList* globalResetSkipList)
m_resetAfterUnload = true;
}
return m_mapRefMgr.isEmpty();
return m_mapRefMgr.IsEmpty();
}
if (HavePlayers())
@@ -3083,7 +3083,7 @@ bool InstanceMap::Reset(uint8 method, GuidList* globalResetSkipList)
m_resetAfterUnload = true;
}
return m_mapRefMgr.isEmpty();
return m_mapRefMgr.IsEmpty();
}
std::string const& InstanceMap::GetScriptName() const
@@ -3679,7 +3679,7 @@ void Map::SendZoneDynamicInfo(Player* player)
void Map::PlayDirectSoundToMap(uint32 soundId, uint32 zoneId)
{
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
if (!players.IsEmpty())
{
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(soundId);
@@ -3699,7 +3699,7 @@ void Map::SetZoneMusic(uint32 zoneId, uint32 musicId)
_zoneDynamicInfo[zoneId].MusicId = musicId;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
if (!players.IsEmpty())
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(musicId);
@@ -3721,7 +3721,7 @@ void Map::SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGra
info.WeatherGrade = weatherGrade;
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
if (!players.IsEmpty())
{
WorldPackets::Misc::Weather weather(weatherId, weatherGrade);
@@ -3742,7 +3742,7 @@ void Map::SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeI
info.LightFadeInTime = static_cast<uint32>(fadeInTime.count());
Map::PlayerList const& players = GetPlayers();
if (!players.isEmpty())
if (!players.IsEmpty())
{
WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4);
data << uint32(_defaultLight);