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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -126,7 +126,7 @@ void WorldSession::HandleMoveWorldportAck()
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_player->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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if (!_player->getHostileRefMgr().isEmpty())
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if (!_player->getHostileRefMgr().IsEmpty())
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_player->getHostileRefMgr().deleteReferences(true); // pussywizard: multithreading crashfix
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CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
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