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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -106,7 +106,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRange
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}
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Map::PlayerList const& playerList = map->GetPlayers();
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if (playerList.isEmpty())
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if (playerList.IsEmpty())
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{
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return;
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}
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