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fix(Core/Battlegrounds): Strand of the Ancients even ship spawns (#24427)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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@@ -52,6 +52,7 @@ BattlegroundSA::BattlegroundSA()
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EndRoundTimer = 0s;
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ShipsStarted = false;
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Status = BG_SA_NOTSTARTED;
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_nextShipIsEast = true;
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for (uint8 i = 0; i < 6; i++)
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GateStatus[i] = BG_SA_GATE_OK;
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@@ -85,6 +86,7 @@ void BattlegroundSA::Init()
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_notEvenAScratch[TEAM_HORDE] = true;
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Status = BG_SA_WARMUP;
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_relicClicked = false;
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_nextShipIsEast = true;
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}
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bool BattlegroundSA::SetupBattleground()
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@@ -181,6 +183,7 @@ bool BattlegroundSA::ResetObjs()
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TotalTime = 0s;
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ShipsStarted = false;
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_nextShipIsEast = true;
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//Graveyards!
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for (uint8 i = 0; i < BG_SA_MAX_GY; i++)
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@@ -574,10 +577,12 @@ void BattlegroundSA::TeleportToEntrancePosition(Player* player)
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if (!ShipsStarted)
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{
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player->CastSpell(player, 12438, true);//Without this player falls before boat loads...
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if (urand(0, 1))
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if (_nextShipIsEast)
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player->TeleportTo(MAP_STRAND_OF_THE_ANCIENTS, 2682.936f, -830.368f, 15.0f, 2.895f, 0);
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else
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player->TeleportTo(MAP_STRAND_OF_THE_ANCIENTS, 2577.003f, 980.261f, 15.0f, 0.807f, 0);
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_nextShipIsEast = !_nextShipIsEast;
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}
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else
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player->TeleportTo(MAP_STRAND_OF_THE_ANCIENTS, 1600.381f, -106.263f, 8.8745f, 3.78f, 0);
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@@ -620,5 +620,7 @@ private:
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// Achievement: Not Even a Scratch
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bool _notEvenAScratch[PVP_TEAMS_COUNT];
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/// Toggle for alternating player spawns between East and West ships (true = first/East ship, false = second/West ship)
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bool _nextShipIsEast;
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};
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#endif
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