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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripts): Optimize WorldScript (#18724)
* Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update WorldScript.h * Update ScriptMgr.cpp
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@@ -21,112 +21,78 @@
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void ScriptMgr::OnOpenStateChange(bool open)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnOpenStateChange(open);
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});
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}
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void ScriptMgr::OnLoadCustomDatabaseTable()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnLoadCustomDatabaseTable();
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});
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}
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void ScriptMgr::OnBeforeConfigLoad(bool reload)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeConfigLoad(reload);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_OPEN_STATE_CHANGE, script->OnOpenStateChange(open));
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}
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void ScriptMgr::OnAfterConfigLoad(bool reload)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnAfterConfigLoad(reload);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_CONFIG_LOAD, script->OnAfterConfigLoad(reload));
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}
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void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
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void ScriptMgr::OnLoadCustomDatabaseTable()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeFinalizePlayerWorldSession(cacheVersion);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE, script->OnLoadCustomDatabaseTable());
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}
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void ScriptMgr::OnBeforeConfigLoad(bool reload)
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload));
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}
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void ScriptMgr::OnMotdChange(std::string& newMotd)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnMotdChange(newMotd);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd));
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}
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void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdownInitiate(code, mask);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_INITIATE, script->OnShutdownInitiate(code, mask));
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}
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void ScriptMgr::OnShutdownCancel()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdownCancel();
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_CANCEL, script->OnShutdownCancel());
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}
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void ScriptMgr::OnWorldUpdate(uint32 diff)
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnUpdate(diff);
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_UPDATE, script->OnUpdate(diff));
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}
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void ScriptMgr::OnStartup()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnStartup();
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_STARTUP, script->OnStartup());
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}
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void ScriptMgr::OnShutdown()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnShutdown();
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});
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}
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void ScriptMgr::OnBeforeWorldInitialized()
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{
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ExecuteScript<WorldScript>([&](WorldScript* script)
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{
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script->OnBeforeWorldInitialized();
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN, script->OnShutdown());
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}
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void ScriptMgr::OnAfterUnloadAllMaps()
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{
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ExecuteScript<WorldScript>([](WorldScript* script)
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{
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script->OnAfterUnloadAllMaps();
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});
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS, script->OnAfterUnloadAllMaps());
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}
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WorldScript::WorldScript(const char* name) :
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ScriptObject(name)
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void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
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{
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ScriptRegistry<WorldScript>::AddScript(this);
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION, script->OnBeforeFinalizePlayerWorldSession(cacheVersion));
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}
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void ScriptMgr::OnBeforeWorldInitialized()
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{
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CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED, script->OnBeforeWorldInitialized());
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}
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WorldScript::WorldScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, WORLDHOOK_END)
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{
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < WORLDHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<WorldScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<WorldScript>;
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@@ -19,11 +19,30 @@
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#define SCRIPT_OBJECT_WORLD_SCRIPT_H_
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#include "ScriptObject.h"
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#include <vector>
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enum WorldHook
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{
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WORLDHOOK_ON_OPEN_STATE_CHANGE,
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WORLDHOOK_ON_AFTER_CONFIG_LOAD,
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WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE,
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WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
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WORLDHOOK_ON_MOTD_CHANGE,
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WORLDHOOK_ON_SHUTDOWN_INITIATE,
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WORLDHOOK_ON_SHUTDOWN_CANCEL,
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WORLDHOOK_ON_UPDATE,
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WORLDHOOK_ON_STARTUP,
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WORLDHOOK_ON_SHUTDOWN,
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WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS,
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WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION,
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WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED,
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WORLDHOOK_END
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};
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class WorldScript : public ScriptObject
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{
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protected:
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WorldScript(const char* name);
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WorldScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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// Called when the open/closed state of the world changes.
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