feat(Core/Scripts): Optimize WorldScript (#18724)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update WorldScript.h

* Update ScriptMgr.cpp
This commit is contained in:
天鹿
2024-04-12 21:53:42 +08:00
committed by GitHub
parent 130044fb01
commit d162817d33
3 changed files with 76 additions and 72 deletions

View File

@@ -21,112 +21,78 @@
void ScriptMgr::OnOpenStateChange(bool open)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnOpenStateChange(open);
});
}
void ScriptMgr::OnLoadCustomDatabaseTable()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnLoadCustomDatabaseTable();
});
}
void ScriptMgr::OnBeforeConfigLoad(bool reload)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnBeforeConfigLoad(reload);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_OPEN_STATE_CHANGE, script->OnOpenStateChange(open));
}
void ScriptMgr::OnAfterConfigLoad(bool reload)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnAfterConfigLoad(reload);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_CONFIG_LOAD, script->OnAfterConfigLoad(reload));
}
void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
void ScriptMgr::OnLoadCustomDatabaseTable()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnBeforeFinalizePlayerWorldSession(cacheVersion);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE, script->OnLoadCustomDatabaseTable());
}
void ScriptMgr::OnBeforeConfigLoad(bool reload)
{
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_CONFIG_LOAD, script->OnBeforeConfigLoad(reload));
}
void ScriptMgr::OnMotdChange(std::string& newMotd)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnMotdChange(newMotd);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_MOTD_CHANGE, script->OnMotdChange(newMotd));
}
void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnShutdownInitiate(code, mask);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_INITIATE, script->OnShutdownInitiate(code, mask));
}
void ScriptMgr::OnShutdownCancel()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnShutdownCancel();
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN_CANCEL, script->OnShutdownCancel());
}
void ScriptMgr::OnWorldUpdate(uint32 diff)
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnUpdate(diff);
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_UPDATE, script->OnUpdate(diff));
}
void ScriptMgr::OnStartup()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnStartup();
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_STARTUP, script->OnStartup());
}
void ScriptMgr::OnShutdown()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnShutdown();
});
}
void ScriptMgr::OnBeforeWorldInitialized()
{
ExecuteScript<WorldScript>([&](WorldScript* script)
{
script->OnBeforeWorldInitialized();
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_SHUTDOWN, script->OnShutdown());
}
void ScriptMgr::OnAfterUnloadAllMaps()
{
ExecuteScript<WorldScript>([](WorldScript* script)
{
script->OnAfterUnloadAllMaps();
});
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS, script->OnAfterUnloadAllMaps());
}
WorldScript::WorldScript(const char* name) :
ScriptObject(name)
void ScriptMgr::OnBeforeFinalizePlayerWorldSession(uint32& cacheVersion)
{
ScriptRegistry<WorldScript>::AddScript(this);
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION, script->OnBeforeFinalizePlayerWorldSession(cacheVersion));
}
void ScriptMgr::OnBeforeWorldInitialized()
{
CALL_ENABLED_HOOKS(WorldScript, WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED, script->OnBeforeWorldInitialized());
}
WorldScript::WorldScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, WORLDHOOK_END)
{
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < WORLDHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<WorldScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<WorldScript>;

View File

@@ -19,11 +19,30 @@
#define SCRIPT_OBJECT_WORLD_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum WorldHook
{
WORLDHOOK_ON_OPEN_STATE_CHANGE,
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
WORLDHOOK_ON_LOAD_CUSTOM_DATABASE_TABLE,
WORLDHOOK_ON_BEFORE_CONFIG_LOAD,
WORLDHOOK_ON_MOTD_CHANGE,
WORLDHOOK_ON_SHUTDOWN_INITIATE,
WORLDHOOK_ON_SHUTDOWN_CANCEL,
WORLDHOOK_ON_UPDATE,
WORLDHOOK_ON_STARTUP,
WORLDHOOK_ON_SHUTDOWN,
WORLDHOOK_ON_AFTER_UNLOAD_ALL_MAPS,
WORLDHOOK_ON_BEFORE_FINALIZE_PLAYER_WORLD_SESSION,
WORLDHOOK_ON_BEFORE_WORLD_INITIALIZED,
WORLDHOOK_END
};
class WorldScript : public ScriptObject
{
protected:
WorldScript(const char* name);
WorldScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// Called when the open/closed state of the world changes.