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fix(Core/Maps): Fix instance factions (#21577)
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@@ -50,7 +50,7 @@ public:
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void InitVisibilityDistance() override;
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private:
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InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
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InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, Player* player);
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BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
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InstancedMaps m_InstancedMaps;
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