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feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: 9a924fb9d5
Co-authored-by: jackpoz <giacomopoz@gmail.com>
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -4021,3 +4021,21 @@ void Map::DeleteCorpseData()
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stmt->SetData(1, GetInstanceId());
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CharacterDatabase.Execute(stmt);
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}
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std::string Map::GetDebugInfo() const
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{
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std::stringstream sstr;
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sstr << std::boolalpha
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<< "Id: " << GetId() << " InstanceId: " << GetInstanceId() << " Difficulty: " << std::to_string(GetDifficulty())
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<< " HasPlayers: " << HavePlayers();
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return sstr.str();
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}
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std::string InstanceMap::GetDebugInfo() const
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{
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std::stringstream sstr;
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sstr << Map::GetDebugInfo() << "\n"
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<< std::boolalpha
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<< "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
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return sstr.str();
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}
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