feat(Core/Debug): GetDebugInfo implementation (#12705)

Cherry-pick: 9a924fb9d5

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Maelthyr
2022-08-15 14:43:41 +02:00
committed by GitHub
parent 0fa783793e
commit d0d1671745
30 changed files with 218 additions and 20 deletions

View File

@@ -4021,3 +4021,21 @@ void Map::DeleteCorpseData()
stmt->SetData(1, GetInstanceId());
CharacterDatabase.Execute(stmt);
}
std::string Map::GetDebugInfo() const
{
std::stringstream sstr;
sstr << std::boolalpha
<< "Id: " << GetId() << " InstanceId: " << GetInstanceId() << " Difficulty: " << std::to_string(GetDifficulty())
<< " HasPlayers: " << HavePlayers();
return sstr.str();
}
std::string InstanceMap::GetDebugInfo() const
{
std::stringstream sstr;
sstr << Map::GetDebugInfo() << "\n"
<< std::boolalpha
<< "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
return sstr.str();
}

View File

@@ -649,6 +649,8 @@ public:
return m_activeNonPlayers.size();
}
virtual std::string GetDebugInfo() const;
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
@@ -830,6 +832,9 @@ public:
[[nodiscard]] uint32 GetMaxResetDelay() const;
void InitVisibilityDistance() override;
std::string GetDebugInfo() const override;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;