fix(Core/Entities): Use lifetime PvP rank rather than current title for PvP credit message. (#23961)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Benjamin Jackson
2025-12-26 18:45:33 -05:00
committed by GitHub
parent 5fb395dcc5
commit d025568b65
4 changed files with 13 additions and 30 deletions

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@@ -6165,7 +6165,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
*/ */
ObjectGuid victim_guid; ObjectGuid victim_guid;
uint32 victim_rank = 0; int32 victim_rank = 0;
// need call before fields update to have chance move yesterday data to appropriate fields before today data change. // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
UpdateHonorFields(); UpdateHonorFields();
@@ -6198,28 +6198,11 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
if (v_level <= k_grey) if (v_level <= k_grey)
return false; return false;
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION victim_rank = victim->GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK);
// [0] Just name
// [1..14] Alliance honor titles and player name uint32 killer_title = GetUInt32Value(PLAYER_CHOSEN_TITLE);
// [15..28] Horde honor titles and player name
// [29..38] Other title and player name sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_rank);
// [39+] Nothing
uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
uint32 killer_title = 0;
sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_title);
// Get Killer titles, CharTitlesEntry::bit_index
// Ranks:
// title[1..14] -> rank[5..18]
// title[15..28] -> rank[5..18]
// title[other] -> 0
if (victim_title == 0)
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
else if (victim_title < 15)
victim_rank = victim_title + 4;
else if (victim_title < 29)
victim_rank = victim_title - 14 + 4;
else
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey)); honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));

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@@ -599,12 +599,12 @@ bool ScriptMgr::OnPlayerCanAreaExploreAndOutdoor(Player* player)
CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_AREA_EXPLORE_AND_OUTDOOR, !script->OnPlayerCanAreaExploreAndOutdoor(player)); CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_AREA_EXPLORE_AND_OUTDOOR, !script->OnPlayerCanAreaExploreAndOutdoor(player));
} }
void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title) void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank)
{ {
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_title)); CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_rank));
} }
void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f) void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f)
{ {
CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_AFTER, script->OnPlayerVictimRewardAfter(player, victim, killer_title, victim_rank, honor_f)); CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_AFTER, script->OnPlayerVictimRewardAfter(player, victim, killer_title, victim_rank, honor_f));
} }

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@@ -535,9 +535,9 @@ public:
[[nodiscard]] virtual bool OnPlayerCanAreaExploreAndOutdoor(Player* /*player*/) { return true; } [[nodiscard]] virtual bool OnPlayerCanAreaExploreAndOutdoor(Player* /*player*/) { return true; }
virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { } virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/) { }
virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_rank*/, float& /*honor_f*/) { } virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/, float& /*honor_f*/) { }
virtual void OnPlayerCustomScalingStatValueBefore(Player* /*player*/, ItemTemplate const* /*proto*/, uint8 /*slot*/, bool /*apply*/, uint32& /*CustomScalingStatValue*/) { } virtual void OnPlayerCustomScalingStatValueBefore(Player* /*player*/, ItemTemplate const* /*proto*/, uint8 /*slot*/, bool /*apply*/, uint32& /*CustomScalingStatValue*/) { }

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@@ -403,8 +403,8 @@ public: /* PlayerScript */
void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain); void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll); bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
bool OnPlayerCanAreaExploreAndOutdoor(Player* player); bool OnPlayerCanAreaExploreAndOutdoor(Player* player);
void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title); void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank);
void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f); void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f);
void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue); void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue);
void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv); void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv);
void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val); void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val);