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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Entities): Use lifetime PvP rank rather than current title for PvP credit message. (#23961)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
@@ -6165,7 +6165,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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*/
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ObjectGuid victim_guid;
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uint32 victim_rank = 0;
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int32 victim_rank = 0;
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// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
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UpdateHonorFields();
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@@ -6198,28 +6198,11 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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if (v_level <= k_grey)
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return false;
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// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
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// [0] Just name
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// [1..14] Alliance honor titles and player name
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// [15..28] Horde honor titles and player name
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// [29..38] Other title and player name
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// [39+] Nothing
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uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
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uint32 killer_title = 0;
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sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_title);
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// Get Killer titles, CharTitlesEntry::bit_index
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// Ranks:
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// title[1..14] -> rank[5..18]
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// title[15..28] -> rank[5..18]
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// title[other] -> 0
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if (victim_title == 0)
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victim_guid.Clear(); // Don't show HK: <rank> message, only log.
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else if (victim_title < 15)
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victim_rank = victim_title + 4;
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else if (victim_title < 29)
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victim_rank = victim_title - 14 + 4;
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else
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victim_guid.Clear(); // Don't show HK: <rank> message, only log.
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victim_rank = victim->GetByteValue(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK);
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uint32 killer_title = GetUInt32Value(PLAYER_CHOSEN_TITLE);
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sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_rank);
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honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
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@@ -599,12 +599,12 @@ bool ScriptMgr::OnPlayerCanAreaExploreAndOutdoor(Player* player)
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CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_AREA_EXPLORE_AND_OUTDOOR, !script->OnPlayerCanAreaExploreAndOutdoor(player));
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}
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void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title)
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void ScriptMgr::OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_title));
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_BEFORE, script->OnPlayerVictimRewardBefore(player, victim, killer_title, victim_rank));
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}
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void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f)
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void ScriptMgr::OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f)
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{
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CALL_ENABLED_HOOKS(PlayerScript, PLAYERHOOK_ON_VICTIM_REWARD_AFTER, script->OnPlayerVictimRewardAfter(player, victim, killer_title, victim_rank, honor_f));
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}
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@@ -535,9 +535,9 @@ public:
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[[nodiscard]] virtual bool OnPlayerCanAreaExploreAndOutdoor(Player* /*player*/) { return true; }
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virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { }
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virtual void OnPlayerVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/) { }
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virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_rank*/, float& /*honor_f*/) { }
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virtual void OnPlayerVictimRewardAfter(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, int32& /*victim_rank*/, float& /*honor_f*/) { }
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virtual void OnPlayerCustomScalingStatValueBefore(Player* /*player*/, ItemTemplate const* /*proto*/, uint8 /*slot*/, bool /*apply*/, uint32& /*CustomScalingStatValue*/) { }
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@@ -403,8 +403,8 @@ public: /* PlayerScript */
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void OnPlayerUpdateCraftingSkill(Player* player, SkillLineAbilityEntry const* skill, uint32 currentLevel, uint32& gain);
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bool OnPlayerUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
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bool OnPlayerCanAreaExploreAndOutdoor(Player* player);
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void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title);
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void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
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void OnPlayerVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, int32& victim_rank);
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void OnPlayerVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, int32& victim_rank, float& honor_f);
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void OnPlayerCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue);
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void OnPlayerCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv);
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void OnPlayerApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val);
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