From cf104e01c66d3d92ff7fdd7adeb74380b1cc2ee5 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Fri, 23 Jul 2021 11:54:01 +0200 Subject: [PATCH] fix(Core/Pets): spells disappearing while pet being offline (#7046) - Closes #5320 --- src/server/game/Handlers/PetHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index 892d611b4..b546df264 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -313,13 +313,13 @@ void WorldSession::HandleLoadPetFromDBSecondCallback(LoadPetFromDBQueryHolder co // load action bar, if data broken will fill later by default spells. if (!is_temporary_summoned) { + pet->GetCharmInfo()->LoadPetActionBar(holder.GetActionBar()); // action bar stored in already read string pet->_LoadSpells(holder.GetPreparedResult(PET_LOAD_QUERY_LOADSPELLS)); pet->InitTalentForLevel(); // re-init to check talent count pet->_LoadSpellCooldowns(holder.GetPreparedResult(PET_LOAD_QUERY_LOADSPELLCOOLDOWN)); pet->LearnPetPassives(); pet->InitLevelupSpellsForLevel(); pet->CastPetAuras(current); - pet->GetCharmInfo()->LoadPetActionBar(holder.GetActionBar()); // action bar stored in already read string } pet->CleanupActionBar(); // remove unknown spells from action bar after load