feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)

* feat(CI/Codestyle): check for braces after if/else statements

* right need to edit a cpp file to trigger cpp check

* Revert "right need to edit a cpp file to trigger cpp check"

This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077.

* fix codestyle in cpp

* Update oculus.cpp

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py
This commit is contained in:
Kitzunu
2024-12-19 21:14:58 +01:00
committed by GitHub
parent 288d70e58e
commit ceefd89a06
5 changed files with 31 additions and 15 deletions

View File

@@ -93,7 +93,8 @@ public:
resetPosition = true;
moved = true;
}
else {
else
{
moved = false;
resetPosition = false;
}

View File

@@ -147,7 +147,8 @@ void OPvPCapturePointNA::SpawnNPCsForTeam(HalaaNPCS teamNPC)
{
ObjectGuid::LowType spawnId = teamNPC[i];
const CreatureData* data = sObjectMgr->GetCreatureData(spawnId);
if (data) {
if (data)
{
UpdateCreatureHalaa(spawnId, _pvp->GetMap(), data->posX, data->posY);
_creatures[i] = spawnId;
_creatureTypes[_creatures[i]] = i;
@@ -650,12 +651,14 @@ bool OPvPCapturePointNA::Update(uint32 diff)
}
else m_GuardCheckTimer -= diff;
if (m_capturable) {
if (m_capturable)
{
if (m_RespawnTimer < diff)
{
// if the guards have been killed, then the challenger has one hour to take over halaa.
// in case they fail to do it, the guards are respawned, and they have to start again.
if (GetControllingFaction() == TEAM_ALLIANCE) {
if (GetControllingFaction() == TEAM_ALLIANCE)
{
_state = OBJECTIVESTATE_ALLIANCE;
_value = _maxValue;
}