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feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)
* feat(CI/Codestyle): check for braces after if/else statements * right need to edit a cpp file to trigger cpp check * Revert "right need to edit a cpp file to trigger cpp check" This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077. * fix codestyle in cpp * Update oculus.cpp * Update codestyle.py * Update codestyle.py * Update codestyle.py * Update codestyle.py
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@@ -775,9 +775,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
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sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
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if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) {
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if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating))
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return;
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}
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m_SelectionPools[TEAM_ALLIANCE].Init();
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m_SelectionPools[TEAM_HORDE].Init();
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@@ -932,7 +932,8 @@ void WorldSession::ComputeNewClockDelta()
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uint32 sampleSizeAfterFiltering = 0;
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for (auto& pair : _timeSyncClockDeltaQueue.content())
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{
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if (pair.second <= latencyMedian + latencyStandardDeviation) {
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if (pair.second <= latencyMedian + latencyStandardDeviation)
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{
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clockDeltasAfterFiltering.push_back(pair.first);
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sampleSizeAfterFiltering++;
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}
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