feat(CI/Codestyle): check for curly brackets before/after if/else statements (#20977)

* feat(CI/Codestyle): check for braces after if/else statements

* right need to edit a cpp file to trigger cpp check

* Revert "right need to edit a cpp file to trigger cpp check"

This reverts commit 2e34d8c52f35216549107a3476e79e79ea2ae077.

* fix codestyle in cpp

* Update oculus.cpp

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py

* Update codestyle.py
This commit is contained in:
Kitzunu
2024-12-19 21:14:58 +01:00
committed by GitHub
parent 288d70e58e
commit ceefd89a06
5 changed files with 31 additions and 15 deletions

View File

@@ -775,9 +775,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating)) {
if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating))
return;
}
m_SelectionPools[TEAM_ALLIANCE].Init();
m_SelectionPools[TEAM_HORDE].Init();

View File

@@ -932,7 +932,8 @@ void WorldSession::ComputeNewClockDelta()
uint32 sampleSizeAfterFiltering = 0;
for (auto& pair : _timeSyncClockDeltaQueue.content())
{
if (pair.second <= latencyMedian + latencyStandardDeviation) {
if (pair.second <= latencyMedian + latencyStandardDeviation)
{
clockDeltasAfterFiltering.push_back(pair.first);
sampleSizeAfterFiltering++;
}