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fix(Scripts/Karazhan): Implement Tenris Mirkblood. (#22551)
Co-authored-by: amed80 <8395873+amed80@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,375 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "karazhan.h"
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#include "AreaTriggerScript.h"
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#include "CreatureScript.h"
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#include "GameObjectAI.h"
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#include "GameObjectScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "UnitAI.h"
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enum Text
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{
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SAY_APPROACH = 0,
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SAY_AGGRO = 1,
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SAY_SUMMON = 2
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};
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enum Spells
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{
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SPELL_BLOOD_MIRROR0 = 50844,
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SPELL_BLOOD_MIRROR1 = 50845,
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SPELL_BLOOD_MIRROR_TARGET_PICKER = 50883,
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SPELL_BLOOD_MIRROR_TRANSITION_VISUAL = 50910,
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SPELL_BLOOD_MIRROR_DAMAGE = 50846,
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SPELL_BLOOD_TAP = 51135,
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SPELL_BLOOD_SWOOP = 50922,
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SPELL_DASH_GASH_PRE_SPELL = 50923,
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SPELL_DASH_GASH_RETURN_TO_TANK = 50924,
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// SPELL_DASH_GASH_RETURN_TO_TANK_PRE_SPELL = 50925,
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// SPELL_DASH_GASH_RETURN_TO_TANK_PRE_SPELL_ROOT = 50932,
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SPELL_DESPAWN_SANGUINE_SPIRIT_VISUAL = 51214,
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SPELL_DESPAWN_SANGUINE_SPIRITS = 51212,
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SPELL_SANGUINE_SPIRIT_AURA = 50993,
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SPELL_SANGUINE_SPIRIT_PRE_AURA = 51282,
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SPELL_SANGUINE_SPIRIT_PRE_AURA2 = 51283,
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SPELL_SUMMON_SANGUINE_SPIRIT0 = 50996,
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SPELL_SUMMON_SANGUINE_SPIRIT1 = 50998,
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// SPELL_SUMMON_SANGUINE_SPIRIT2 = 51204,
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SPELL_SUMMON_SANGUINE_SPIRIT_MISSILE_BURST = 51208,
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SPELL_SUMMON_SANGUINE_SPIRIT_SHORT_MISSILE_BURST = 51280,
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SPELL_SUMMON_SANGUINE_SPIRIT_ON_KILL = 51205,
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SPELL_EXSANGUINATE = 51013,
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SPELL_DUMMY_NUKE_RANGE_SELF = 51106,
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};
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enum Events
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{
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EVENT_SAY = 1,
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EVENT_FLAG = 2
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};
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struct boss_tenris_mirkblood : public BossAI
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{
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boss_tenris_mirkblood(Creature* creature) : BossAI(creature, DATA_MIRKBLOOD)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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_Reset();
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me->SetImmuneToPC(true);
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ScheduleHealthCheckEvent(50, [&] {
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Talk(SAY_SUMMON);
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DoCast(SPELL_SUMMON_SANGUINE_SPIRIT_MISSILE_BURST);
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});
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ScheduleHealthCheckEvent(45, [&] {
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ScheduleTimedEvent(10s, 15s, [&] {
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DoCast(SPELL_BLOOD_TAP);
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}, 15s, 40s);
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});
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoZoneInCombat();
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ScheduleTimedEvent(1s, 5s, [&] {
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// Blood Mirror
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DoCast(SPELL_BLOOD_MIRROR_TARGET_PICKER);
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}, 20s, 50s);
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ScheduleTimedEvent(30s, [&] {
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// Blood Swoop
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DoCast(SPELL_DASH_GASH_PRE_SPELL);
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}, 15s, 40s);
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ScheduleTimedEvent(6s, 15s, [&] {
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// Sanguine Spirit
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DoCast(SPELL_SUMMON_SANGUINE_SPIRIT_SHORT_MISSILE_BURST);
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}, 6s, 15s);
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}
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void KilledUnit(Unit* victim) override
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{
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if (!victim)
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return;
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DoCast(victim, SPELL_SUMMON_SANGUINE_SPIRIT_ON_KILL);
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}
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damageType, SpellSchoolMask damageSchoolMask) override
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{
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BossAI::DamageTaken(attacker, damage, damageType, damageSchoolMask);
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if (!me->HasAura(SPELL_BLOOD_MIRROR0))
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return;
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if (!_mirrorTarget)
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return;
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int32 damageTaken = damage;
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me->CastCustomSpell(_mirrorTarget, SPELL_BLOOD_MIRROR_DAMAGE, &damageTaken, &damageTaken, &damageTaken, true, nullptr, nullptr, me->GetGUID());
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}
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_BLOOD_MIRROR0 && caster != me)
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_mirrorTarget = caster;
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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_EnterEvadeMode(why);
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me->SetImmuneToPC(false);
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}
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private:
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Unit* _mirrorTarget = nullptr;
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};
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struct npc_sanguine_spirit : public ScriptedAI
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{
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npc_sanguine_spirit(Creature* creature) : ScriptedAI(creature) {}
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void Reset() override
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{
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scheduler.CancelAll();
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me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ALL, true);
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me->SetReactState(REACT_PASSIVE);
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DoCastSelf(SPELL_SANGUINE_SPIRIT_PRE_AURA);
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scheduler.Schedule(5s, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_SANGUINE_SPIRIT_PRE_AURA2);
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}).Schedule(3s, [this](TaskContext /*context*/)
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{
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetInCombatWithZone();
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DoCastSelf(SPELL_SANGUINE_SPIRIT_AURA);
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});
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}
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void UpdateAI(uint32 diff) override
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{
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scheduler.Update(diff);
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UpdateVictim();
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}
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};
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class spell_mirkblood_blood_mirror_target_picker : public SpellScript
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{
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PrepareSpellScript(spell_mirkblood_blood_mirror_target_picker)
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL });
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}
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void HandleHit()
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{
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Unit* caster = GetCaster();
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if (!caster->ToCreature())
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return;
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Unit* target = caster->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false);
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if (!target) // Only Blood Mirror the tank if they're the only one around
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target = caster->GetVictim();
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if (!target)
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return;
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caster->CastSpell(caster, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, TRIGGERED_FULL_MASK);
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caster->CastSpell(target, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, TRIGGERED_FULL_MASK);
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caster->AddAura(SPELL_BLOOD_MIRROR1, caster); // Should be a cast, but channeled spell results in either Mirkblood or player being unactionable
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caster->AddAura(SPELL_BLOOD_MIRROR1, target); // Adding aura manually causes visual to not appear properly, but better than breaking gameplay
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target->CastSpell(caster, SPELL_BLOOD_MIRROR0); // Clone player
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}
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void Register() override
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{
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OnCast += SpellCastFn(spell_mirkblood_blood_mirror_target_picker::HandleHit);
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}
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};
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class spell_mirkblood_dash_gash_return_to_tank_pre_spell : public SpellScript
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{
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PrepareSpellScript(spell_mirkblood_dash_gash_return_to_tank_pre_spell)
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bool Validate(SpellInfo const* /*spell*/) override
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{
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return ValidateSpellInfo({ SPELL_DASH_GASH_RETURN_TO_TANK });
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}
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void HandleCast()
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{
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if (!GetCaster() || !GetCaster()->GetThreatMgr().GetCurrentVictim())
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return;
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// Probably wrong, maybe don't charge if would charge the same target?
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if (GetCaster()->GetDistance2d(GetCaster()->GetThreatMgr().GetCurrentVictim()) < 5.0f)
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return;
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GetCaster()->CastSpell(GetCaster()->GetVictim(), SPELL_DASH_GASH_RETURN_TO_TANK);
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}
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void Register() override
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{
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OnCast += SpellCastFn(spell_mirkblood_dash_gash_return_to_tank_pre_spell::HandleCast);
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}
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};
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class spell_mirkblood_exsanguinate : public SpellScript
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{
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PrepareSpellScript(spell_mirkblood_exsanguinate)
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void CalculateDamage()
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{
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if (!GetHitUnit())
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return;
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SetHitDamage(std::max((GetHitUnit()->GetHealth() * 0.66f), 2000.0f));
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}
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void Register() override
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{
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OnHit += SpellHitFn(spell_mirkblood_exsanguinate::CalculateDamage);
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}
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};
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class at_karazhan_mirkblood_approach : public AreaTriggerScript
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{
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public:
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at_karazhan_mirkblood_approach() : AreaTriggerScript("at_karazhan_mirkblood_approach") {}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
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if (Creature* mirkblood = instance->GetCreature(DATA_MIRKBLOOD))
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mirkblood->AI()->Talk(SAY_APPROACH, player);
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return false;
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}
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};
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class at_karazhan_mirkblood_entrance : public AreaTriggerScript
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{
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public:
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at_karazhan_mirkblood_entrance() : AreaTriggerScript("at_karazhan_mirkblood_entrance") {}
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bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
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if (Creature* mirkblood = instance->GetCreature(DATA_MIRKBLOOD))
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mirkblood->SetImmuneToPC(false);
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return false;
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}
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};
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class go_blood_drenched_door : public GameObjectScript
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{
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public:
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go_blood_drenched_door() : GameObjectScript("go_blood_drenched_door") {}
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struct go_blood_drenched_doorAI : public GameObjectAI
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{
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go_blood_drenched_doorAI(GameObject* go) : GameObjectAI(go) {}
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EventMap events;
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Creature* mirkblood;
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Player* opener;
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bool GossipHello(Player* player, bool /*reportUse*/) override
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{
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events.Reset();
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if (InstanceScript* instance = player->GetInstanceScript())
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if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
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{
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opener = player;
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mirkblood = instance->GetCreature(DATA_MIRKBLOOD);
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events.ScheduleEvent(EVENT_SAY, 1s);
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events.ScheduleEvent(EVENT_FLAG, 5s);
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me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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}
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return true;
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}
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void UpdateAI(uint32 diff) override
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{
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if (events.Empty())
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return;
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_SAY:
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if (!mirkblood)
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return;
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mirkblood->AI()->Talk(SAY_AGGRO, opener);
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break;
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case EVENT_FLAG:
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if (!mirkblood)
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return;
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mirkblood->SetImmuneToPC(false);
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me->Delete();
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break;
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}
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_blood_drenched_doorAI(go);
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}
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};
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void AddSC_boss_tenris_mirkblood()
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{
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RegisterKarazhanCreatureAI(boss_tenris_mirkblood);
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RegisterKarazhanCreatureAI(npc_sanguine_spirit);
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RegisterSpellScript(spell_mirkblood_blood_mirror_target_picker);
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RegisterSpellScript(spell_mirkblood_dash_gash_return_to_tank_pre_spell);
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RegisterSpellScript(spell_mirkblood_exsanguinate);
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new at_karazhan_mirkblood_approach();
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new at_karazhan_mirkblood_entrance();
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new go_blood_drenched_door();
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}
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@@ -47,6 +47,7 @@ ObjectData const creatureData[] =
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{ NPC_JULIANNE, DATA_JULIANNE },
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{ NPC_NIGHTBANE, DATA_NIGHTBANE },
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{ NPC_TERESTIAN_ILLHOOF, DATA_TERESTIAN },
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{ NPC_TENRIS_MIRKBLOOD, DATA_MIRKBLOOD },
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{ 0, 0 }
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};
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@@ -73,7 +73,9 @@ enum KZDataTypes
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DATA_ROAR = 41,
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DATA_STRAWMAN = 42,
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DATA_TINHEAD = 43,
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DATA_TITO = 44
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DATA_TITO = 44,
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DATA_MIRKBLOOD = 45
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};
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enum KZOperaEvents
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@@ -135,7 +137,9 @@ enum KZCreatures
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// Malchezaar Helpers
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NPC_INFERNAL_TARGET = 17644,
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NPC_INFERNAL_RELAY = 17645
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NPC_INFERNAL_RELAY = 17645,
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NPC_TENRIS_MIRKBLOOD = 28194
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};
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@@ -78,6 +78,7 @@ void AddSC_bosses_opera();
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void AddSC_boss_netherspite();
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void AddSC_karazhan();
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void AddSC_boss_nightbane();
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void AddSC_boss_tenris_mirkblood();
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void AddSC_boss_felblood_kaelthas(); // Magister's Terrace
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void AddSC_boss_selin_fireheart();
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void AddSC_boss_vexallus();
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@@ -229,6 +230,7 @@ void AddEasternKingdomsScripts()
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AddSC_boss_netherspite();
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AddSC_karazhan();
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AddSC_boss_nightbane();
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AddSC_boss_tenris_mirkblood();
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AddSC_boss_felblood_kaelthas(); // Magister's Terrace
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AddSC_boss_selin_fireheart();
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AddSC_boss_vexallus();
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