fix(Scripts/Karazhan): Implement Tenris Mirkblood. (#22551)

Co-authored-by: amed80 <8395873+amed80@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2025-08-27 05:28:18 -04:00
committed by GitHub
parent 0fc05ed4d2
commit cdceb775a0
5 changed files with 466 additions and 2 deletions

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@@ -0,0 +1,375 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "karazhan.h"
#include "AreaTriggerScript.h"
#include "CreatureScript.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "UnitAI.h"
enum Text
{
SAY_APPROACH = 0,
SAY_AGGRO = 1,
SAY_SUMMON = 2
};
enum Spells
{
SPELL_BLOOD_MIRROR0 = 50844,
SPELL_BLOOD_MIRROR1 = 50845,
SPELL_BLOOD_MIRROR_TARGET_PICKER = 50883,
SPELL_BLOOD_MIRROR_TRANSITION_VISUAL = 50910,
SPELL_BLOOD_MIRROR_DAMAGE = 50846,
SPELL_BLOOD_TAP = 51135,
SPELL_BLOOD_SWOOP = 50922,
SPELL_DASH_GASH_PRE_SPELL = 50923,
SPELL_DASH_GASH_RETURN_TO_TANK = 50924,
// SPELL_DASH_GASH_RETURN_TO_TANK_PRE_SPELL = 50925,
// SPELL_DASH_GASH_RETURN_TO_TANK_PRE_SPELL_ROOT = 50932,
SPELL_DESPAWN_SANGUINE_SPIRIT_VISUAL = 51214,
SPELL_DESPAWN_SANGUINE_SPIRITS = 51212,
SPELL_SANGUINE_SPIRIT_AURA = 50993,
SPELL_SANGUINE_SPIRIT_PRE_AURA = 51282,
SPELL_SANGUINE_SPIRIT_PRE_AURA2 = 51283,
SPELL_SUMMON_SANGUINE_SPIRIT0 = 50996,
SPELL_SUMMON_SANGUINE_SPIRIT1 = 50998,
// SPELL_SUMMON_SANGUINE_SPIRIT2 = 51204,
SPELL_SUMMON_SANGUINE_SPIRIT_MISSILE_BURST = 51208,
SPELL_SUMMON_SANGUINE_SPIRIT_SHORT_MISSILE_BURST = 51280,
SPELL_SUMMON_SANGUINE_SPIRIT_ON_KILL = 51205,
SPELL_EXSANGUINATE = 51013,
SPELL_DUMMY_NUKE_RANGE_SELF = 51106,
};
enum Events
{
EVENT_SAY = 1,
EVENT_FLAG = 2
};
struct boss_tenris_mirkblood : public BossAI
{
boss_tenris_mirkblood(Creature* creature) : BossAI(creature, DATA_MIRKBLOOD)
{
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
_Reset();
me->SetImmuneToPC(true);
ScheduleHealthCheckEvent(50, [&] {
Talk(SAY_SUMMON);
DoCast(SPELL_SUMMON_SANGUINE_SPIRIT_MISSILE_BURST);
});
ScheduleHealthCheckEvent(45, [&] {
ScheduleTimedEvent(10s, 15s, [&] {
DoCast(SPELL_BLOOD_TAP);
}, 15s, 40s);
});
}
void JustEngagedWith(Unit* /*who*/) override
{
DoZoneInCombat();
ScheduleTimedEvent(1s, 5s, [&] {
// Blood Mirror
DoCast(SPELL_BLOOD_MIRROR_TARGET_PICKER);
}, 20s, 50s);
ScheduleTimedEvent(30s, [&] {
// Blood Swoop
DoCast(SPELL_DASH_GASH_PRE_SPELL);
}, 15s, 40s);
ScheduleTimedEvent(6s, 15s, [&] {
// Sanguine Spirit
DoCast(SPELL_SUMMON_SANGUINE_SPIRIT_SHORT_MISSILE_BURST);
}, 6s, 15s);
}
void KilledUnit(Unit* victim) override
{
if (!victim)
return;
DoCast(victim, SPELL_SUMMON_SANGUINE_SPIRIT_ON_KILL);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damageType, SpellSchoolMask damageSchoolMask) override
{
BossAI::DamageTaken(attacker, damage, damageType, damageSchoolMask);
if (!me->HasAura(SPELL_BLOOD_MIRROR0))
return;
if (!_mirrorTarget)
return;
int32 damageTaken = damage;
me->CastCustomSpell(_mirrorTarget, SPELL_BLOOD_MIRROR_DAMAGE, &damageTaken, &damageTaken, &damageTaken, true, nullptr, nullptr, me->GetGUID());
}
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_BLOOD_MIRROR0 && caster != me)
_mirrorTarget = caster;
}
void EnterEvadeMode(EvadeReason why) override
{
_EnterEvadeMode(why);
me->SetImmuneToPC(false);
}
private:
Unit* _mirrorTarget = nullptr;
};
struct npc_sanguine_spirit : public ScriptedAI
{
npc_sanguine_spirit(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
scheduler.CancelAll();
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ALL, true);
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_SANGUINE_SPIRIT_PRE_AURA);
scheduler.Schedule(5s, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_SANGUINE_SPIRIT_PRE_AURA2);
}).Schedule(3s, [this](TaskContext /*context*/)
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetInCombatWithZone();
DoCastSelf(SPELL_SANGUINE_SPIRIT_AURA);
});
}
void UpdateAI(uint32 diff) override
{
scheduler.Update(diff);
UpdateVictim();
}
};
class spell_mirkblood_blood_mirror_target_picker : public SpellScript
{
PrepareSpellScript(spell_mirkblood_blood_mirror_target_picker)
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_BLOOD_MIRROR0, SPELL_BLOOD_MIRROR1, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL });
}
void HandleHit()
{
Unit* caster = GetCaster();
if (!caster->ToCreature())
return;
Unit* target = caster->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, false);
if (!target) // Only Blood Mirror the tank if they're the only one around
target = caster->GetVictim();
if (!target)
return;
caster->CastSpell(caster, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, TRIGGERED_FULL_MASK);
caster->CastSpell(target, SPELL_BLOOD_MIRROR_TRANSITION_VISUAL, TRIGGERED_FULL_MASK);
caster->AddAura(SPELL_BLOOD_MIRROR1, caster); // Should be a cast, but channeled spell results in either Mirkblood or player being unactionable
caster->AddAura(SPELL_BLOOD_MIRROR1, target); // Adding aura manually causes visual to not appear properly, but better than breaking gameplay
target->CastSpell(caster, SPELL_BLOOD_MIRROR0); // Clone player
}
void Register() override
{
OnCast += SpellCastFn(spell_mirkblood_blood_mirror_target_picker::HandleHit);
}
};
class spell_mirkblood_dash_gash_return_to_tank_pre_spell : public SpellScript
{
PrepareSpellScript(spell_mirkblood_dash_gash_return_to_tank_pre_spell)
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_DASH_GASH_RETURN_TO_TANK });
}
void HandleCast()
{
if (!GetCaster() || !GetCaster()->GetThreatMgr().GetCurrentVictim())
return;
// Probably wrong, maybe don't charge if would charge the same target?
if (GetCaster()->GetDistance2d(GetCaster()->GetThreatMgr().GetCurrentVictim()) < 5.0f)
return;
GetCaster()->CastSpell(GetCaster()->GetVictim(), SPELL_DASH_GASH_RETURN_TO_TANK);
}
void Register() override
{
OnCast += SpellCastFn(spell_mirkblood_dash_gash_return_to_tank_pre_spell::HandleCast);
}
};
class spell_mirkblood_exsanguinate : public SpellScript
{
PrepareSpellScript(spell_mirkblood_exsanguinate)
void CalculateDamage()
{
if (!GetHitUnit())
return;
SetHitDamage(std::max((GetHitUnit()->GetHealth() * 0.66f), 2000.0f));
}
void Register() override
{
OnHit += SpellHitFn(spell_mirkblood_exsanguinate::CalculateDamage);
}
};
class at_karazhan_mirkblood_approach : public AreaTriggerScript
{
public:
at_karazhan_mirkblood_approach() : AreaTriggerScript("at_karazhan_mirkblood_approach") {}
bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
if (Creature* mirkblood = instance->GetCreature(DATA_MIRKBLOOD))
mirkblood->AI()->Talk(SAY_APPROACH, player);
return false;
}
};
class at_karazhan_mirkblood_entrance : public AreaTriggerScript
{
public:
at_karazhan_mirkblood_entrance() : AreaTriggerScript("at_karazhan_mirkblood_entrance") {}
bool OnTrigger(Player* player, AreaTrigger const* /*trigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
if (Creature* mirkblood = instance->GetCreature(DATA_MIRKBLOOD))
mirkblood->SetImmuneToPC(false);
return false;
}
};
class go_blood_drenched_door : public GameObjectScript
{
public:
go_blood_drenched_door() : GameObjectScript("go_blood_drenched_door") {}
struct go_blood_drenched_doorAI : public GameObjectAI
{
go_blood_drenched_doorAI(GameObject* go) : GameObjectAI(go) {}
EventMap events;
Creature* mirkblood;
Player* opener;
bool GossipHello(Player* player, bool /*reportUse*/) override
{
events.Reset();
if (InstanceScript* instance = player->GetInstanceScript())
if (instance->GetBossState(DATA_MIRKBLOOD) != DONE)
{
opener = player;
mirkblood = instance->GetCreature(DATA_MIRKBLOOD);
events.ScheduleEvent(EVENT_SAY, 1s);
events.ScheduleEvent(EVENT_FLAG, 5s);
me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
return true;
}
void UpdateAI(uint32 diff) override
{
if (events.Empty())
return;
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_SAY:
if (!mirkblood)
return;
mirkblood->AI()->Talk(SAY_AGGRO, opener);
break;
case EVENT_FLAG:
if (!mirkblood)
return;
mirkblood->SetImmuneToPC(false);
me->Delete();
break;
}
}
};
GameObjectAI* GetAI(GameObject* go) const override
{
return new go_blood_drenched_doorAI(go);
}
};
void AddSC_boss_tenris_mirkblood()
{
RegisterKarazhanCreatureAI(boss_tenris_mirkblood);
RegisterKarazhanCreatureAI(npc_sanguine_spirit);
RegisterSpellScript(spell_mirkblood_blood_mirror_target_picker);
RegisterSpellScript(spell_mirkblood_dash_gash_return_to_tank_pre_spell);
RegisterSpellScript(spell_mirkblood_exsanguinate);
new at_karazhan_mirkblood_approach();
new at_karazhan_mirkblood_entrance();
new go_blood_drenched_door();
}

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@@ -47,6 +47,7 @@ ObjectData const creatureData[] =
{ NPC_JULIANNE, DATA_JULIANNE },
{ NPC_NIGHTBANE, DATA_NIGHTBANE },
{ NPC_TERESTIAN_ILLHOOF, DATA_TERESTIAN },
{ NPC_TENRIS_MIRKBLOOD, DATA_MIRKBLOOD },
{ 0, 0 }
};

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@@ -73,7 +73,9 @@ enum KZDataTypes
DATA_ROAR = 41,
DATA_STRAWMAN = 42,
DATA_TINHEAD = 43,
DATA_TITO = 44
DATA_TITO = 44,
DATA_MIRKBLOOD = 45
};
enum KZOperaEvents
@@ -135,7 +137,9 @@ enum KZCreatures
// Malchezaar Helpers
NPC_INFERNAL_TARGET = 17644,
NPC_INFERNAL_RELAY = 17645
NPC_INFERNAL_RELAY = 17645,
NPC_TENRIS_MIRKBLOOD = 28194
};

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@@ -78,6 +78,7 @@ void AddSC_bosses_opera();
void AddSC_boss_netherspite();
void AddSC_karazhan();
void AddSC_boss_nightbane();
void AddSC_boss_tenris_mirkblood();
void AddSC_boss_felblood_kaelthas(); // Magister's Terrace
void AddSC_boss_selin_fireheart();
void AddSC_boss_vexallus();
@@ -229,6 +230,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_netherspite();
AddSC_karazhan();
AddSC_boss_nightbane();
AddSC_boss_tenris_mirkblood();
AddSC_boss_felblood_kaelthas(); // Magister's Terrace
AddSC_boss_selin_fireheart();
AddSC_boss_vexallus();