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Merge branch 'master' into Playerbot
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@@ -128,7 +128,6 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
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ASSERT(go);
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auto tempScript = ScriptRegistry<GameObjectScript>::GetScriptById(go->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->GetDialogStatus(player, go) : DIALOG_STATUS_SCRIPTED_NO_STATUS;
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}
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