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Merge branch 'master' into Playerbot
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@@ -2674,17 +2674,6 @@ namespace Acore
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};
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}
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class ConflagrateAuraStateDelayEvent : public BasicEvent
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{
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public:
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ConflagrateAuraStateDelayEvent(Unit* owner, ObjectGuid casterGUID) : BasicEvent(), m_owner(owner), m_casterGUID(casterGUID) { }
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bool Execute(uint64 e_time, uint32 p_time) override;
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private:
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Unit* m_owner;
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ObjectGuid m_casterGUID;
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};
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class RedirectSpellEvent : public BasicEvent
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{
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public:
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