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Merge branch 'master' into Playerbot
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@@ -1686,6 +1686,7 @@ public:
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void SetFreeTalentPoints(uint32 points);
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bool resetTalents(bool noResetCost = false);
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[[nodiscard]] uint32 resetTalentsCost() const;
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bool IsMaxLevel() const;
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void InitTalentForLevel();
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void BuildPlayerTalentsInfoData(WorldPacket* data);
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void BuildPetTalentsInfoData(WorldPacket* data);
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