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fix(Scripts/HyjalSummit): Correct Soul Charge color assignments. (#19345)
Init.
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@@ -338,13 +338,13 @@ struct boss_archimonde : public BossAI
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{
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switch (player->getClass())
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{
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case CLASS_PALADIN:
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case CLASS_MAGE:
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case CLASS_PRIEST:
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case CLASS_WARLOCK:
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player->CastSpell(me, SPELL_SOUL_CHARGE_RED, true);
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break;
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case CLASS_DEATH_KNIGHT:
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case CLASS_MAGE:
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case CLASS_PALADIN:
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case CLASS_ROGUE:
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case CLASS_WARRIOR:
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player->CastSpell(me, SPELL_SOUL_CHARGE_YELLOW, true);
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