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Merge branch 'azerothcore:master' into Playerbot
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@@ -17369,7 +17369,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
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// Spirit of Redemption
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// if talent known but not triggered (check priest class for speedup check)
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bool spiritOfRedemption = false;
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST)
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if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
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{
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if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
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{
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